Ok i found something interesting it maybe Bis related or simply the Hpp in the Dta folder , the latter i doubt.
load arma2 with your addon in @ folder
Go into utes make a mission place a AT man and an empty tractor near the trees.
save the mission then open the mission.sqm
you will ( should ) get
{
addOns[]=
{
"cacharacters2",
"utes",
"CAWheeled",
"cadata"
};
addOnsAuto[]=
{
"cacharacters2",
"CAWheeled",
"cadata",
"utes"
};
now run the mission and blow up the tractor let the flames spread etc , then exit mission and resave.
you will then get a new addition
{
addOns[]=
{
"cacharacters2",
"utes",
"DBO_func",
"CAWheeled",
"cadata",
"jtd_fireandsmoke"
};
addOnsAuto[]=
{
"cacharacters2",
"DBO_func",
"CAWheeled",
"cadata",
"utes"
};
It seems that its updated the fact that your addon will spawn and saved the requirement to the mission.
which is good because it saves a lag spike, but i recommend people dont edit with the effects unless there gonna use them all the time at this stage this will stop the missing addon error .
obviously this problem is not unique to your addon.
The problem is that mission editor maybe unwittingly edting with your addon loaded and then uploading missions with No addons required , when in actual fact it requires your addon.
good bloody jb on the fires tho lovin em mate.