as i'm hosting the game, i can see who are players
Flee, do you mean the mission will remain on your server, or will it be released for distribution for hosting on other servers?
I bring this up again, specifically the bit about squad lists (yes, I was thinking of xeno's dom for player identification, too) because of possible chaos for a public release. If the mission is released and played publicly, it'll be a crap-shoot to keep organized with such bad in-game audio if the player has no tools available to figure out who is in their squad. Example-the final assault, given the players who eventually joined the other day, could have gone much more smoothly if we knew who was who and could communicate with discrete groups (even if only using automated commands re any language barriers).
Still, lacking a squad organization feature, it will be a successful mission when hosted privately with TS or another secondary VOIP program.
Questions: Gorka, Devil's Castle, and an un-named village SE or Gorka (or is it Gosvondo[sp?]), all have a black box drawn around them. Why? Are those meant to indicate possible enemy locations? If so-why not at the airport?
Also-you said that the mission started with Kronsky very near you, 40m. Can you kill Kronsky in the beginning and end the mission?
I'm happy to help with the larger campaign, but I sadly lack programming skills. I'm far more a WYSIWYG hobbyist. Of course, if you need a hand reviewing English text, I'm a professional writer and can certainly help you there. (It would help my teenage son, too. He's in French Immersion and needs something in French to read that excites him-the science textbook just doesn't cut it. Possible avenue for translation?)