*new* v1.25 uploaded See first post.
Thanks for the bump, Planck ! (was it one ?)
Hoz:
Now I have to ask.. is the suitcase at the centre of the red marker?
No. That would be too easy predictable I think and its why I try to avoid precise indication of the Case. I like the unpredictability much, heck its the spirit of the whole mission i guess.
And most of all I like it for the fact that you can't plan details in advance and need to adopt tactics for the situation that unfolds along the time and approach.
Maybe it should be made more clear in the briefing, but the general hint where the suitcase is comes from the AI itself:
It starts with the fact that the case is "owned" by the insane general...
1) If you locate the general you actually have located the suitcase, its some meters around him.
2) If you have spotted the SpezNaz(+ insurgents Sapper) guards you almost have located the general, he should be almost body guarded by them, within about 25-75m, 150m at max.
3) If you encounter heavy resistance (rather than from a random patrol) wherever inside/near the red area you're most probably very close to the generals "HQ".
So essentally, the more dense the hostile activity the closer the suitcase
lol,
I often remember a battle I lost *very* quickly when I rushed into Krashnostav from the west. It was in the final developing stages for the mission and my first thought was something with the units placement was broken (ghost town feeling lol) hence my 'rushing in'.
But Krashnostav is a long winded village and after we entered the cental area I had the first contact, quickly had visual of more ivans and was surrounded within a minute. Eventually the squad was wiped out after 3 minutes (SP mode)... clearly an indication that the scripts have been working and the suitcase was placed somewhere in the east of the village area lol.
Have attached a screeny after we wasted almost all of the SpecOp troops yetserday lol. Its in Kamenka. Clipped outside the picture on the left sits a T72 and on the right in the village center a Shilka. We picked off almost all guards but had no luck with those armored buggers
Any chance in replacing the crow with a spectating option?
huh, by all means yes !
If I only knew how to manage that easily ... I once remember Kegetys' but didn't investigate in such stuff since that time.
Edit:
I found the second screen I made yesterday, showing the same situation as above, with the suitcase sparkling on the right above the screen center, the tank and the zsu plus 2 man on the right of the case and two laying in front of the house next to the blue truck.
Nothing special in particular just showing the typical situation that esentially might answer your question for the suitcase location: The (2-4) guards and two smaller teams hold/defend the area around him while other squads may chase you .. or defend
BTW, in the actual version 1.25 I reverted to the previous method of placment where troops are first placed at groud level and then move to their assigned BuildingPos. If placed directly at that position often the units suffer dammage =1 from an issue I have no idea what causes that. I think it has to do with the generation of the building objects out of the players view at mission start - it never happened to me if placed near the player but it does if the player moves there afterwords.
Using the "direct" placement method also the suitcase wasn't visible in some instances.
Maybe this happened to you while on your test runs (although its been rather unlikely to happen twice or three times in a row)
Should be more reliable now, too, as the case gets "dropped" after the general has reached his destination at mission init.