hi guys ... think this i ready for some testing
any feedback as always is greatly appreciated
best wishes
mission author
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shark attack
mission type
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CO-OP (teamwork - voice comms recomended)
max no of players 12
min recommended 4
mission requirements
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ArmA 2
104
situation report
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The purpose of todays mission is three fold.
To strike a major blow against the Soviets through the destruction of its ability to manufacture vital equipment and supplys
To cripple the Soviets ability to transport Equipment and supplys to the battlegrounds
And to strike fear into the Russian civilian population by bringing the violence of war to their home ground.
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updated to v3_b
Eve of destruction V3 Changes
* Added Norrins revive
Multiple respawn locations
Chief medic can create mobile respawn point
* Fixed tasks after spawn
* added a few Random UPS patrols
* Reworked all non UPS enemy patrols (lowerd skill levels and reworked patrol routes)
* New player loadout
* Added limited weapons selection
* Enemy react to unsuppressed gunfire ( M9SD comes in usefull)
* Added High command to Officer in charge
* Added the triggers i had forgoton in first version (:-0)
* reworked Halo insertion
* Added GPS to all units
* reworked all scripts to SQF format
* Added midday options to mission start time (for those who dont like night time settings)
* Added lots of eye candy
(working searchlights .. new enemy defences .. flares on detection ... etc)
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changelog v3_c
* Locked insertion aircraft
* Halo insertion available for the first 5 mins of mission only
allowing jips to select nearest spawn point to current objective ..
*added ammo caches to RV points
*re worked ai reinforcements
*fine tuned enemy ai unit placement
*hopefully fixed power cut for jips
*reworked revive options
no longer require med packs
all units can revive
2 x self heals after that medic/ mash tent required
respawn with kit you died with
lots of other little bugs ironed out
however still awaiting a new version of revive for mash tent issues ...
changelog v3_d
fixed bugs introduced by patch 103 = fail
changelog v4a
fixed bugs introduced by patch 1.03
added revive v02o
tweaked AI patrol routes
tweaked vehicle behaviour with units in cargo
changelog v4b
*added weapons/ammo box to mobile respawn (cheers Norrin)
*tweaked available supplys at RV points
changlog v5
updated revive to v_03b
disabled 2 revives for jip setting
various tweaks ..
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changlog v6
updated revive
reworked UPS
removed reinforcments option
added a few enemy armoured units
tweaked team set up
reworked briefing
changlog v8
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*re worked Halo set up
*updated revive
*reduced to 12 players max
*reworked teams set up
*reworked enemy reinforcements/reactions
*added no grass option
*synched time of day for jips
final version
fixed alarm bug few minor tweaks