I putzed just for a skim of the map yesterday, certainly nothing well-focused (evidenced by my first of two observations, below).
-When all characters are either killed or injured, I was locked out of ARMA2 commands, ending the match, etc. I had to force-quit.
-The intro, though I like how you set up the story, has a very dissapointing rocket-and-explosion sound. Any different audio to insert for those effects? I anticipated something that helps the player's immersion level. Example; Allow a brief rise in rocket volume as it approaches the huey, followed immediately by a dramatic, and very loud, explosion (wrenching metal, movie-level fireball/explosion sounds, you've seen the type). Although the final view of the huey is 3rd person, the audio should be in first-person (rocket approaching the character, not watching it happen). Therefore, you could integrate a similar danger-close ringing (ex. tank rounds in game) immediately after the explosion before fading audio and bringing up video of the crashed huey a moment later. All this should evolve fast...approaching rocket audio loud rocket wooshmetaltearingexplosiontankringingsilence silence silencelightreturns to downed huey.