Be careful what you wish for...you might get it!
Gave it another whirl, and had to laugh at myself. You fixed me good for complaining about lack of action! Now I have a hard time making a hundred yards from the crash site!
Love the improvements though. Here's my feedback.
1. In-game voices great. Lamenting loss of sarge, dogs, etc., all very good for immersion and not over done. Gotta love smartass and caveman!
2. In my previous test I never caught on that the dogs were tracking us...I thought it was overuse of ambient dog barking LOL. Now I get it (and you also have dialogue to that effect for retard players like me), and it definitely adds to the tension. Felt damn good to finally silence one of those pesky mutts.
3. Love it that BIS provided an operational MG on the crashed chopper. That is very cool.
4. If I waste time healing the pilot near the chopper, I will never make it more than a 100 meters from the chopper. Too many infantry followed by technicals.
5. If I run right away, then we have a chance. Heal the pilot later when we reach some trees to the SW or SE. BIS AI very frustrating when you want to move fast. They insist on covering each other and leap frogging, which is too slow when you are in a hurry. I discovered that if you order each soldier to move to a position individually, they are much faster (probably bypasses leapfrog AI). That ain't your fault, and this is a COOP mission. With humans that cooperate, you have a much better chance.
6. Occasional chopper and APC are a challenge. Best to avoid unless you can scavenge an RPG. Many tense moments playing hide and seek (this is where BIS games shine!).
7. Stealing cars and driving fun. Had a stranger join me for a coop and we had a beautiful 5 minute drive before running into a BMP. Bailed and ran, but got cut down.
9. So far, on multiple attempts, I've made it about 2/3rds of the way south.
10. Periodically the enemy fights some other forces not too far from us. Never actually seen them. Are they friendly?
This is a good mission. I just need more cooperative buddies.
Mild suggestions:
- Lighten up on enemy strength at first contact. Too tough to get away from the crash site. (At least for one or two humans and slow AI).
- Maybe script AI leader to give command to player leader ("I'm hit, you take over for awhile"). I had another player on leader leave the game, and then all the AI was stuck. Once again that's not your mission's fault, but an issue with any coop mission with AI.
- Maybe run into friendly forces who will help us in some way?
Is there an outro? I wonder if I will ever survive long enough to find out...
BTW, I unPBOed your mission and the init.sqf looks very clean. Looks like a good template for how to do a coop mission with an optional intro movie. Plan on borrowing that!
Keep up the good work sir!