Since this is very much connected to the SOM module, I wanted to add to the discussion (and remind people of this nice little module and its possibilities in editing):
There is, AFAIK, NO way to initialize and use the SOM module -unless- it is synchronized from mission start with the player. This is I think the same reason it's not really working in MP. I need this for a situation where the player is not the player at the start of the mission, but will rather be created and then selected using selectPlayer. However this makes the use of the SOM module impossible since you can't use the synchronizedObjectsAdd command to synch the SOM module with the "new" player!
If anyone knows how to make this work, through any workaround, please let me know. It is very frustrating since there's no alternative for me: the player will simply not be "the player" when the mission starts (it's a campaign script, and if the main character dies then teamswitch kicks in, meaning the next mission might have -any- of the characters as the "player").
I really don't understand how BIS dropped the ball on this one, it's quite confusing. You can do it with the ACM, the first aid modules, ALICE, etc. They all work fine out of the box. But not SOM.
Help?
Wolfrug out.