So BIS decided to abandon the best vehicle driving system ever and replace it with the absolute worst i've ever seen in a game.
Driving with any precision is impossible
This is emphasised by the inclusion of sandbox style missions of arma2 where you have to drive a lot
and with the driving AI being what it is, it's the player usually behind the wheel.
This situation is unacceptable.
Anything is better than this.
Even an ugly hack.
So here;
http://www.persiist.com/present/S_Steer/S_Steer_01.zipI use attachTo to give the vehicle a direction marker and getpos/setpos and getPitchBank/setPitchBank by General Barron to rotate the vehicle.
Rotation speed is a function of vehicle speed and direction marker to current heading difference.
This is more a request for comments and suggestions on how to improve this than a straight beta test.
Using rotational velocity would be ideal, but as far as i know, it's not possible in arma2.
Concidering that it's a busyloop script and with what i have to work with, i think it turned out pretty good on performance and appearance.
edit;
oh, btw
i hear the included XEH breaks some of arma2 functionality cos all i've done is copy the arma1 version over and remove the requirements check so it "works" on arma2
this is sure to improve as a proper XEH for arma2 is released
also, my script is the first hacked together version so it doesn't detect vehicle type or anything
tracked vehicles need speed to turn, choppers and planes are probably completely broken, etc
just meant for proof of concept and a starting point
edit2;
sorry, forgot to give the controls;
use
lean left and
lean right to move the target direction