hai all
i have a neat idea...
here at ofpec you have wonderful scripters that make very useful functions/scripts.
I made a mission with many of these scripts and the result is a very interactive environment-i put everything in it that i could find: hoz timer/graph, wolfrug armor/codepad, mando gun/air attack/takeoff, spon vbied/radar/rear view, norrins heal/revive, barrel explosion script, hot wire script and i still probably forgot some.
Now what im aiming at here is if you guys that know how to script would put all of this or more into a single mission template for easier use in next missions and/or editing starters. (not saying im not a starter
..i had help to integrate all of this)
It adds a lot to the sheer immersion a player gets while playing because everything is just so logical and where a player is accustomed to in real life or where he expects for them to be in a combat scenario/environment (ie a computer in a communication station will need some sort of access code before you can do anything with it)
examples:
-near a computer terminal you get action for radar view/when you download data a progress bar appears
-cars that are locked need to be hot-wired or you must obtain codes for the ignition
-when you shoot a barrel it goes off
-when you are shot you can start first aid
-placing satchels on vehicles that can move after
-if there's a timed objective timer should appear
....
stuff like that...i could go on....i realise this is probably difficult and may not even be possible to put in a one single easy to use template.
Could also be a moot point now that Arma II is out, however i have yet to test the environment immersion in Arma II and dont know if stuff like this is already there coded by BIS. But if OFP and Arma are an indicator then probably not. I know about new gamelogic functions but i doubt they cover this all.
Thanks for the patience for reading this
byez