It seems that all mission debriefs credit the player with a very low score(red X's) while all objectives are complete. I'm sure that is a result of your score tweaking.
To be frank, I'm out of ideas how to tweak further the scoring... So if this doesn't hinder the completion of the campaign, I'd rather not change that.
Hide and Seek mission...The objective to investigate all suspect areas was clear enough and after doing so, there is no hint of where to go from there other than the hints to not leave the southern part of the forest. (perhaps you could add a seperate objective to return to the Eastern section of the forest when the first three areas are cleared?)
Correct me if I'm wrong, but as far as I know, an arrow pointing to a rendezvous point appears as soon as all three areas are cleared (and both terrorist camps are eliminated). I think that should do the trick.
In the mission entitled "Deal" Also known as the Prison break, I am still having problems with the added pistol.
I can not interact with it at all. I have tried to reload it, place it on my back and even droppped and picked it up with no results. I ended up running to the hillside, lyingdown and hiding while the blackops took out the main force. I then made my way back up the hill and grabbed an AK47 but by then there was only one cop left to kill. (maybe you could give the weapon to the player at the mission start and just end the mission if he kills a cop before you want him to?)
I just can't understand how this is possible... The weapon works without problem on both computers I used to test the campaign. Actually, script-wise the situation is not in the least complicated - the player character receives some magazines and the Scorpion at the end of the conversation with the guard, then it should be ready to use... Have you pressed Space and tried to change the rate of fire before using the gun?
Lamentin...The cinema of the towns activity just prior to the explosion kept printing text from the previous cinematic of the wolf and goodmayer meeting. I have a hunch that its because you have some civilians saying some of the sound files that are not heard but since you have the text attached to the sounds in the description.ext it prints the associated text with it.
Now this is again a bug I can't understand. I haven't encountered with it so far, and I don't have any civilians copied over from the intro part of the mission... I guess it is caused by some corruption of the mission.sqs by the constant DePbo'ing and UnPbo'ing...
As for the texts, well, I don't think I'm able to make them displayed any better. It's been almost two years now that I seriously was into editing, and while I wasn't an expert even at that time, my knowledge just diminished since then. Anyway, I'll look into the rest of the bugs and will post an update as soon as I can.
Thank you for your help!