Hello,
I've just uploaded v0.95 in response to your comments.
There are a three key parameters that I think have great impact on game play and the first two have been mentioned in resent posts.
1.) Time between detection and the arrival of reinforcements
2.) Number of enemies
3.) Time between detection and flare launch
In this version (0.95) I've adjusted these key parameters so that I can play the mission without saving more than once, which I think gives the mission a nice flow. All feedback is welcome but I think getting these values right should have a high priority, so please let me know if and how you think they should be changed.
Another thing I would like some feedback on is the briefing. Is it clear that you can accomplish the mission without destroying/killing all three target groups? Everyone seems to be going for complete destruction.
...and some other things
It will be neat to see what you come up with.
I hope you don't get disappointed since I've only made minor changes
As far as making a plan with the soldiers by the camp I did everything I could ...
I hope I didn't offend you. It's obvious that you know far more about ArmA than me, but I couldn't come up with anything better.
I would like to see the player have less enemy to deal with ...
In this version (0.95) many units have a much lower probability of presence.
... remain stealthy enough to get close to town ...
When I tested this version (0.95) I got within 200m from the MG-nest undetected without my team members
I have not unpbo'd your file yet.
If you, or anyone else for that matter, do this. Please keep in mind that this is my first mission so some things might look a little bit strange.
... set the boat close enough and add just enough setvelocity to get it to shore without the player having to turn it on.
It's definitely a good idea but I think it will be hard to combine with the random start pos that I use for this mission. I know that most players won't notice the randomness, but since I've played this mission a hundred times I need some variation or else I will get bored.
Didn't know what that was about unless he was dropping men off rather than parachute them.
I don't have anything to back it up, but to me, parachuting from a helo at low altitude, in this type of mission, looked a little strange (because I haven't seen it in a Hollywood movie probably). So the helo lands at three different locations, dropping off men, to quickly establish a presence all over the island. It's my interpretation of "realism".
I would leave the chopper as a responder BUT I would make it more of a time penalty then anything.
Done!
...it may help if you make one stationary and have one pace in and out of cover to reveal their position, making it easier to determine an approach lane. I could have swore I circled the village twice before I spotted them.
Hopefully the extra time will make it easier in this version (0.95) When I play the mission I only go after the pilots if I can locate them. That's one of the reasons way I made the mission so that you don't have to reach all objectives.
Once again, thank you all for helping me with this mission!