Title: Combat Search and Rescue [TEF]Author: Jackal
Mission Version: 2.00 (A.C.E. version
)
Download:[/b] See attachment.
Story:You and your team are members of the Combat Search and Rescue unit. Your mission is to infiltrate hostile environment and successfully recover downed air crews. Here is your chance:
An F-15E, callsign "Foxtrot23," was hit by an SLA surface-to-air missile during an aerial recon mission over Sahrani. The aircraft was unable to maintain altitude and dropped off of radar. We have detected the pilot's emergency locator signal offshore. The WSO (Weapon Systems Officer) is still missing in action. Enemy radio chatter indicates SLA elements are actively looking for both of them. Let's go get 'em.
Gametype: MP COOPPlayers: 10 (minimum of 2)
Arma version: 1.14 (tested with 1.16 beta)
Addons: A.C.E. (tested with version 1.09)
Mission time: Minimum time 25 mins to 1.5+ hours depending
Intro: No
Parameters: Selectable Number of Revives
Revive: NO YES
Time: Daytime
Weather: Stormy and windy
Known issues: No known issues
Installation: Copy the pbo file into your "ArmA\MPmissions" folder.
NOTES: -2.0 version uses A.C.E. effects, Norrin's Revive scripts, Wolfy's enemy Camps, and Kronzky's UPS scripts
-Many improvements over 1.0x version
-Uses Jackal's "popsmoke.sqs" script
-Improved artillery script based on Ext3rminator's older version uses Nemesis9's explosion effects
-Several new custom sound files
Mission concept:This mission is meant to foster teamwork amongst players. Voice comms recommended. Players play as a member of the CSAR (Combat Search and Rescue) UH-60 team or CAS team (FFAR UH60). The mission starts out with the simple objective of finding the pilot at a known location offshore but there is more to it than just rescuing the pilot. His WSO (F-15 Weapon Sytems Officer) is still missing
. The mission encourages teamwork, tactics, and good piloting skills because you will need all three if you expect to make it through the mission.
No revive. A.C.E version 2.00 and beyond has selectable revive options. Every player slot has a role to fill but some are more important than others. I tried to create something fresh for ARMA using the ability to swim and interact with AI to a small degree. The ultimate goal however, is to create a realistic scenario with a definite theme- Combat Search and Rescue. While it is not a "shoot-em-up" there is (or should be) a satisfying level of action in this mission.
Special:-Every player has a "Water Survival Pack." It is a smoke/dye marker meant to mark one's location at sea or on land. You won't need to carry a smoke grenade to use it. You can only use it once but can "get another" one by entering an aircraft.
-Radio chatter
-There is a hidden objective in the rare case that some players are playing as the FFAR UH-60 crew AND their chopper goes down. If this happens, a new objective will require the CSAR UH-60 team to rescue surviving CAS players and bring them to base before mission will end.
-There is also HQ advice on how to get home in the unlikely event that the rescue chopper goes down but at least some of the crew and main objective survives the crash.
-At the forward operating base you start out at there is a kinda cool sequence where AI soldiers appear to be repairing a 3rd chopper that has seen some action. I put it in for ambience.
My request to you:Play it and suggest improvements or notify me of errors.
EDIT: 4/17/2009 Uploaded latest version and edited top post to reflect changes
EDIT: 8/21/2009 A.C.E version 2.00 uploaded.