EDIT: 21 August 2009 > please review >
last changes: reworked "object failed" in mission 6 "
Resurrection" - 21 August
>
last changes: "cutscene error" fixed in mission 6 "
Resurrection" - 20 August
>
last changes: "marker config error" fixed in mission 6 "
Resurrection"
>
last changes: mission 3 : "
Hunapu"
Hi,
this is my first campaign for ArmA. I'm not very familiar with scripting, so it's very basic. As matter of time, i too have waived big cutscenes, i just woud never get it finished. Now i hope i can release the second part this summer. I'm not a native english speaker, so please excuse any bad or very simple english language.
About the Campaign:____________________
Inspired by books and other missions and campaigns, i liked to combine my favourite role as a Sniper with being the leader of a Special Forces-team behind enemy lines. The main and only real features of this campaign are the ability to transfer the health-status and weapons/ammo (weaponpool) from one to the next mission. This is based on PMC's "First Fight"-Campaign, so all credits go to them.
As far as the game allows and it's still fun playing, i've tried to make the campaign as realistic as i can:
- The main objective is always to keep your team alive. So if you die once or any team mates, don't complain the missions are to easy. Btw, the difficulty will increase with the missions.
- You need to care for your weapons and ammo, don't waste too much. Check your surroundings for any weapons and ammo, you may need it the next mission.
- Being deep behind enemy lines, be careful and patient like a real Sniper. Make use of your environment, plan your next step.
Thanks again to the beta-testers: Zipper5, Cheetah, schuler, mathias_eichinger, savedbygrace, bert
Download:___________
EDIT 06 August 2009 > attached "version V1.2 Final"
Details:______
Title: "The Magnificent Eight" Part I
Version: v1.1
Date: 6 August 2009
Missions: 6 of 12
Type: SP-campaign
Game (version): ArmA 1.14 - Queen's Gambit
Role: Team Leader / Sniper
Difficulty: increasing
Island: North Sahrani
Author: gambla
E-mail: gaza(at)gmx.de
AddOns:_________
EBUD SOCOM
http://www.armaholic.com/page.php?id=886 RHS Hind
http://www.armaholic.com/page.php?id=1099 RHS Hind Fix
http://www.armaholic.com/page.php?id=5619 (edit August 4)
SCUD Launcher
http://www.armaholic.com/page.php?id=1459 ZU-23 23MM Antiaircraft Truck FIX
http://www.armedassault.info/index.php?cat=addons&id=147 ZU-23 23MM Antiaircraft Gun (v 1.13)
http://www.armedassault.info/index.php?cat=addons&id=145
Features:________
- Team Health saved:
At the end of the mission, your and your team's health status is saved and you start the next mission with that status. If a unit dies, it will not be replaced in the next mission.
- Weapon Pool saved:
At the end of the mission, weapons and ammo you are carrying are saved and you start the next mission with that equipment. Additionally, later in the campaign, there will be a vehicle for storing weapons and ammo in.
Story:_______
September, 2006. North Sahrani is suffering for decades under a communist regime. People are starving, a healthcare doesn't exist. But daily corruption allows a few privileged to live in prosperity. The tension was growing, so South Sahrani got afraid of a coup d'etat of the northern SLA. The US government, supporting the southern kingdom, reluctantly agreed to do very few clandestine recon missions. One of theses missions ended in a total desaster, the contact to the four operators of team "Outlaw2" was lost. As it was assumed, that they are either dead or moved to an unknown location, no rescue mission was ordered. Not at least for obvious political reasons...
"Leave no man behind" has been your credo for years, since your first tour at the age of 20 as a Lurp (slang for LRRP (Longe Range Recon Patrol)) in the Nam. You served your country, did your job and fought for freedom, but eventually you fought only for your brothers in the teams. Today, as a retired Captain, you were on holidays in the beautiful south of Sahrani and planned to visit your relatives, the Gastovskis, in Obregan later. This is when you got word of the captured US soldiers. After struggling for days and sleepless nights, you decided to do what you can do best, you go back to war...
Using your old connections to the Marines, eventually some cammys, a M9SD and a CRRC fell off a truck. You too asked your friend to inform the US headquarter of your mission two days after you've left for the North. From the Gastovskis in Obregan you learned of an old POW-Camp on the Isla del vida, offshore the east coast of North-Sahrani. Things slowly came together...
Known bugs / issues: _________________
- This campaign uses saveStatus and weaponPool, so this requires to delete any old savegames of this campaign in your Arma-folder, usually located here: "My documents/ArmA/Saved/Campaigns/TheMagnificentEight".
- Reverting in the campaign is not possible without the risk that your saves and weapons get lost/corrupted.
- Cutscenes on every mission-start:
This little intro is needed to give Arma some milliseconds to delete any dead AI ("deletevehicle"), otherwise you first see their dead bodys, then disappearing the next moment. And this way, the dead AIs are not displayed in the roster on the screen bottom.
- Mission 1:
Due to darkness and the bad weather (ranges from heavy rain to no or slight rain) the visibilty can range from good to very bad.
- Mission 6:
An error msg. appears: "'burst'/ is not a classname...". There's a fix to download but i never made it work.
Credits: "PMC" for their great Campaigns
_________
Beta testers: Zipper5, Cheetah, schuler, mathias_eichinger, savedbygrace, bert
_____________
Radio Codes:___________
US Marines Headquarter: "Arizona"
Player=Allen Falkner: "Ghost1"
Team: "Outlaw2"
Changelog: ___________
6 August 2009: -mission 3 : "
Hunapu" - End-trigger fails = done
(trigger timeout reduced)
previous changes:-added Outro = done
-delete Loose-condition "team truck not alive" = done
-extend briefing-notes, more information, story = done
-Background Story only in first mission = done
-Note: Important to search ammo for next mission! = done
-mis1: ability to turn off alarm = done (by savedbygrace)
-mis2: link to Camp does not work = tested ok
-mis2: define correct truck / lock others = done
-mis2: rund down / behaviour of one patrol = tested and looked realistic
-mis4: lock vehicles = done
-mis5: note to get back to the camp = done
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OFPEC Download