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Author Topic: [MP CO OP 12] GOONS Andromeda Project  (Read 1670 times)

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Offline goon

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[MP CO OP 12] GOONS Andromeda Project
« on: 10 Nov 2008, 20:38:20 »
Mission name: Zombie X Andromeda Project

Mission type: Cooperative
 
Players Numbers: 12

Version: 1.3b

Size:  3,004 kb

Author: GoonuMelkor

patch 1.14
Required addons: (none) Vanilla
Language: English

A Russian experiment gone wrong; something has gone against the forces of mother nature on the island of Sahrani.  Find out what it is
and escape with your life if you can...

Offline i0n0s

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Re: [MP CO OP 12] GOONS Andromeda Project
« Reply #1 on: 23 Nov 2008, 18:30:46 »
Briefing:
Better not talking about. No infos, even no infos that we should wait until we got future objectives.
Edit: And why do we see those marker on the map?

Moving the objective 1:
You can't understand the officer, he ain't loud enough. The same goes to nearly all radio messages.
"Radio on body" doesn't make that sense for me, and stays even after radioing those.
Zombies spawn in view range, so we could see that they spawn in front of us.
Also let some zombies spawn in the building.

Bug:
When protecting the officer, his friends die out of sudden to bring in your intro.

Moving to objective 2:
We got a square full of zombies. But just ignored them.

Moving to objective 3:
Nearly no contact, and even if, we hit them with the car.

The out of fuel seems to be trigger controlled. Please change it, so that we can expect it.

After getting some weapons from the stack, we took the medic m113, the truck with mg and the support vehicles with us.

And that walk we got a little more contact, but still hit and run.

Then we nearly hit the m1a1 and moved on towards the evac points.
Once we reached him we *err* got surprised by the outro and at least me got killed while watching.
No one of us has seen boats or something a like.

In overall a nice idea and fantastic music, but the zombies didn't work as zombies, at least when being in vehicles.