The Cause 1 - Vengeance by Rejen
From the campaign "The Cause"
v1.0
Intro:Man, I tell you - these are easily some of the best parts of your missions. This one was just excellent, and the voices are very well done. I'm quite impressed that you did all the voices yourself and also manually coded the cinematics rather than using camera.sqs.
Briefing:Short and simple, no mistakes.
Mission:So many small, intricate details are in these missions of yours. This one is no different. As with the intro, the voice acting is great. Even when we were running towards the town the music kicked it which was at the same tempo as our legs as we were sprinting towards it. Very nice.
The town itself also presented a fair challenge. The units were well placed and that HMMWV came out of no where for me, guns blazing. I lost the majority of both groups but still managed to clear the town at the end. Can't really think of anything for you to add to this.
Outro:Like the intro, this was very impressive. All manually coded again and the voices were still great. It was a satisfying ending to the mission and got me prepared for what was to happen next. The music is also very good.
The Cause 2 - First Patrol by Rejen
From the campaign "The Cause"
v1.0
Intro:Again, excellent. I don't think I really need to include sections about the intros and outros for the rest of this as they are all fantastic.
Briefing:Informative and simple. Nothing to change. Don't really need to include this either as they're all very well made.
Mission:This is probably my favorite mission of the campaign. I liked how you explained that the SLA was made up of people not just from Sahrani but from places all over the world. The amount of accents you seem to be able to do is amazing, heh.
The progression of the mission was very good and uninterupted. Slower to start off with but setting the tone, until you get into full blown battles at the different towns. There seems to have been a lot of thought put into the unit placement in and around the towns. One of the things that made me enjoy this mission a lot was the immersive radio messages being played as we were fighting or moving to fight. It was all very well paced out and fun. Nothing to change here either.
The Cause 3 - Battle of the Hedge by Rejen
From the campaign "The Cause"
v1.0
Mission:This mission has a very logical progression. You start off at the place you ended at in the last mission and you continue south to a row of hedges to defend against an incoming US force. The actual RPG soldiers opening fire on the tanks really startled me as they were loud and close together, but they just pounded the M1A1s into pieces. The voice acting again was great and so was the music. Great mission.
The Cause 4 - Operation Pickpocket by Rejen
From the campaign "The Cause"
v1.0
Mission:Definitely one of my favorites in this campaign as well. The title is fitting since we're outflanking the enemy and coming at them from another direction. Like all the missions they progress logically, starts slow and then gets right into the thick of the fighting. I must admit - that hidden RACS Vulcan really gave me a headache until I found it. Thankfully I did and felt very satisfied when I finally saw it explode. Defending our positions against the counter attack really was very hectic as I was constantly having to fire and move, though it was very immersive - especially since were fighting within a forest. By the end of the mission I had actually lost my legs and my arms were also hit, so that's just an example of how much fighting actually went on.
The Cause 5 - Back to Corazol by Rejen
From the campaign "The Cause"
v1.0
Mission:Easily the most complex of the missions. The scripting that went into this mission is only really believed when you unPBO the file and look at it. Surprisingly enough it ran completely fine for me. I have always hated missions in towns due to ArmA's AI, but I should have played this one with some AI enhancements. For the sake of testing, however, I did not. It was still a good mission though, just large numbers of my squad were cut down quickly and the enemy AI sometimes stood and stared at me while I pumped led into them. However, there was never a let up in action and it was very hectic the whole way through. Obviously, this was a test for another mission you had (have?) planned. It was a very good way to end the campaign. Too bad there's not going to be a Chapter 2 until ArmA II, but I'm sure it'll be worth the wait.
Overall:This is my favorite campaign for ArmA, easily beating out the competition. End Point is also shaping up to be pretty awesome too, so I'm really looking forward to it as well. I look forward to seeing the story possibly being continued in ArmA II but until then this and End Point will serve me just fine. Great job on this, mate.