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Author Topic: [MP COOP 1-10] The bridges  (Read 1585 times)

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Offline Spiderman

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[MP COOP 1-10] The bridges
« on: 08 Oct 2008, 22:38:43 »
Title:   
co10_thebridges_v1_3

Mission Version:   
1.3
Author:      
Spiderman
Release date:   
8.10.2008
Game (version):   
ArmA 1.14
Gametype:      
coop
Addons required:   
none
playtime:      
~ 45 min

Mission Summary:
US forces were engaged in fierce clashes with Sahranian rebels
in northern Sahrani as they closed in on one of the main separatist camps.
The camp, situated in a deep valley just a six-kilometer (four-mile)
walk from the southern border, is one of the main passages
used by Sahranian rebels to infiltrate South Sahrani territory for attacks.
Clashes also continued since late Monday in the mountainous area to the east,
where the US army air-dropped troops and helicopter gunships pounded rebel positions.
US Army reports said Monday that it killed 53 rebels and lost 17 soldiers
since the beginning of the incursion.

At the weekend, rebels attacked Dolores and gathered full control
about the west part of the city. Several high ranked officers went captive.
Heavy firefights since Friday couldn't change the situation.
Your task is to regain full control about the north and south
bridge leading into the west part of Dolores.
Furthermore advance to the US administrative department and rescue the US hostages.
Proceed with extreme caution! Sniperfire caused already a high loss of lives!
Good luck out there!

Credits:
Alex Sworn for client side graphic adjusting
Norrin's Revive Script v1.49
DAC by Silola
Spectating script by Kegetys

Features:
client side viewdistance adjusting
client side terrain detail adjusting
Revive script v1.49 by Norrin
DAC by Silola
Spectating script by Kegetys
Effect scripts (smoke)
Briefing in english
chooseable start conditions (daytime,revives)

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CHANGELOG:

Offline hoz

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Re: [MP COOP 1-10] The bridges
« Reply #1 on: 12 Oct 2008, 06:26:25 »
Played this mission tonite. Went pretty well. I think its missing a med tent closer to the bridges, this driving back to get healed really sucked or you could have a roaming medic near the lift gate. also the revive on the side of a hill can be a real bitch especially if its steep and your forced to get up and your hurt I personally like the full revive.  So far I like the layout of the bridge attacks you have managed to build some pretty good fortresses in there.
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