your right. I'll check my server again and see if its loading qg.
edit:
Ok I missed the requirement for the G85 editor update
edit2:
The briefing should have a pic.
The info in the briefing is pretty sparse and there's not really any notes. Could use some spiffing up.
Markers all work and so far makes sense.
The intro is short, its kinda plain, maybe notch it up a bit and include some custom radio voices. this really polishes off the mission. Use voices for the respawn updates too.
Should include mission versioning in the mission name. really helps with finding the mission.
In the weapons pool the mk12spr doesn't autoload its bullets so it think you have the incorrect ammo for it.
Its a very long walk to starting bunker. should really consider dressing the bunker up.
Second spawn point has east ammo where there's a US flag.
There are lots of crew guys running around and bmps bunched up. i wonder if you are creating too many, too quick and they start bouncing around and then get dammaged and the crews jump out. You might consider making a max of 5 at any given time, update the player when each one is made with a hint and start making bmps once the first spawn point is reached. also give the bmp some smarts and perhaps load them up with guys when they are spawned, have them push the players back, as it is the bmps were mostly stuck in town. get them out on patrol away from the town.
Over all not bad, it needs a bit of work. there are so many dead units you might want to consider a dead bodies script. Also the grass really lags me out and is terrible on porto island. Not your fault but try out the
grass removal script.