Hey Guys, thanks for giving this a go again.
@savedbygrace: that's wierd, those interceptors have been there since version 1 of this mission - i've been tweaking them constantly since.
a good thing to try out (that's new with this version) is to give it a shot in 'regular' difficulty - a lot of the problems you ran into are made significantly easier. for example, the interceptors don't carry any Anti-aircraft missiles in Regular.
"veteran" difficulty is just what it says now - this level is for proficient flyers. this a whole new ball game, so being a 'veteran' soldier or tanker won't mean much here!
my tactics? i stay as close as to the interceptors as possible - the one advantage the A-10 has over the Su-34 is it's ability to fly much, much slower - stay at about 200, and those interceptors fly right by - then blast 'em up close and personal with the cannon. i do take a few hits from them at the start, but there's really not much you can do about it (ArmA1 & ArmA2's missile physics are far to simplistic to do much - most BIS missiles WILL hit you once you are locked on)
another trick is that you can lead those interceptors back over Paraiso airfiled, or overhead the small army base to the north of arcadia (Ea63). both these sites have parked vulcan cannons, which make short work of any fighters on your tail.
re. the rifle. i probably won't give the pilot a rifle, simply because no combat pilot has ever gone into battle with one. they get an M9 strapped to their chest for self defense, that's about it. it's even a bit of a stretch allowing the player to choose a silenced one at the start, TBH.
if you were looking for a vehicle to drive around in, there are quite a few empty ones dotted in practically every town in south sahrani - i put these here just for that purpose. be careful though, vehicles like UAZ's may belong to a nearby foot patrol... although there are also lots of abandoned civilian vehicles in places where you'd expect to find one, as well. Also, if you're on foot, give the army base at Ea-63 a look in. there might be some... toys to play with there.
@CH, well done for completing it. the trouble with the second objective was that i had no way of working out how much ammunition the player had at this point, and thus no way of working out how many enemies to use. in the end i just decided to use as many as it took to make it fun, but have the soldiers on the island 100% capable of fending for themselves - which is what you saw, they shot down the helicopters, and also shot at the boats when they got close enough. that way i figured the player can go and rack some more kills up if they have the ammo, but if they didn't it wouldn't mean they failed the mission.
when it comes to spotting fighters, it isn't really necessary to use trackIR - the radar in the top of the screen has more than enough info to tell you if there is a jet in the sky or not - if it's moving at peculiar angles and seems to be moving much faster to other blips - it's probably something airborne. stuff like this is why the radar is so hated in the engine - it just makes hostiles far too easy to spot if you know what you're looking for.
adding the ability for the Destroy waypoint to follow the lead convoy truck is a great idea - i'll work on it next.
this mission seems to me to be pretty complete, so i'll try and get these things done and get it out for review pretty quickly.