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Author Topic: Seat 15 row 8.  (Read 2174 times)

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Offline RT-SuperTron

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Seat 15 row 8.
« on: 24 Aug 2002, 00:17:51 »
 :)
Is it possible to determine witch seat in "cargo" a unit can/shall/must enter, instead of allways choosing the first seat if he is alone in the bus. Im thinking on scenarios where you let a Terrorist board a bus among other people, or in an airplane. It would be more fun for the snipers to try and pick him out if it could be different seats every time.

[RT]SuperTron
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+

mikeb

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Re:Seat 15 row 8.
« Reply #1 on: 24 Aug 2002, 00:18:53 »
Yeah I'd like something like that too.

I'm not to keen on the way a small group will fill up on only one side of a CH-47

tai mai shu

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Re:Seat 15 row 8.
« Reply #2 on: 24 Aug 2002, 00:30:28 »
you have to put gamelogics in teh vehicle, gamelogics wil occupy a slot on the bus...

Offline Messiah

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Re:Seat 15 row 8.
« Reply #3 on: 24 Aug 2002, 00:33:08 »
hmmm thats weird - that just used to crash me out of the game - maybe its different in 1.75  :P
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tai mai shu

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Re:Seat 15 row 8.
« Reply #4 on: 24 Aug 2002, 03:58:01 »
lol thats weird, should work.  maybe your screwed and ahve to reinstall like a lot of other unlucky people.  at least your "nearestobj" command isnt broken, like all us resistance users.   >:(

Offline Black_Feather

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Re:Seat 15 row 8.
« Reply #5 on: 24 Aug 2002, 04:35:27 »
it works ok for me in 1.75 & 1.46 try it again Messiah

Jakerod

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Re:Seat 15 row 8.
« Reply #6 on: 24 Aug 2002, 05:53:22 »
I say just put a lot of people on the bus. SO that way if you miss the shot then and kill a civilian you fail...just have it so that some people have a 50/50 chance of being there so the seat switches each time.

tai mai shu

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Re:Seat 15 row 8.
« Reply #7 on: 24 Aug 2002, 06:20:09 »
hey thats a good idea jakerod!!  yeah thatd be cool.  you should use a combination of gamelogics and 50/50 probability presenc civilians, and make the terrorist have  a certain face, so the snipers have to be damn sure to identify the target.

T.S.C.Plage

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Re:Seat 15 row 8.
« Reply #8 on: 24 Aug 2002, 14:18:57 »
How to put the gamelogics in the chopper? Connect with F2, or what?

Thanks!

Plage

Offline icarus_uk

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Re:Seat 15 row 8.
« Reply #9 on: 24 Aug 2002, 14:50:25 »
GamelogicName MoveInCargo ChopperName

T.S.C.Plage

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Re:Seat 15 row 8.
« Reply #10 on: 24 Aug 2002, 14:51:47 »
Ah, nice way! ;D

I've never used logics before...

Thanks Icarus!

Plage

Offline Messiah

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Re:Seat 15 row 8.
« Reply #11 on: 24 Aug 2002, 16:47:16 »
it was actually version 1.3 i tried it in - that when it arsed up

ive got 1.75 and it works fine.  ;)
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Offline RT-SuperTron

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Re:Seat 15 row 8.
« Reply #12 on: 24 Aug 2002, 18:18:20 »
 ;D

Freaks..Well I just thought that there might be a way to script it, but so far ill experiment with the Gamelogic/50-50 concept. I can see that you have cought on the idea, since that is pretty much the way I would use it my self. This way you would have to be 100% sure of your target before you fire. It is the same way I simulate hostage situations on nogova, where you have a buliding with civies in, and one of the civies has a gun. When the TARGET sences you via "Trigger"/-gets aware of you- he will pull a gun point it at the nearest civie, kill him/her, holster the gun and move to another position in the building, therefor you have to be placed where you have a good view and where the TARGET wont sence you.

Any other Idea is welcome


[RT]SuperTron
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+