@ Wolfrug, I managed to build your cheating console in, it's a great tool!! It's worked out a little bit nonprofessional by me (it's pretty complicated), but it does the job.
Hehe, yeah, I just made it for my own use, it wasn't actually meant to be shared anywhere else (haven't submitted it to the ED depot, for instance); that's why it's far from as pretty (or easily managed) as it could be
If I had the oomph I'd go all the way and add a bunch of bells and whistles to it, but for now, as you say "it does the job".
As to how to add it in a non-intrusive way; if you wanted to you could simply make it appear by keypress (check out e.g. Mando Draw to figure out how keypresses work), or, perhaps the easiest way, simply make it an option in the beginning of the missions (say, the first 20 seconds or so there's an extra radio option - after that it's removed) -> if the radio option is used, then the console can always be called via the radio, otherwise it won't be there. And such.
If you really want to have fun, though, you can always use
animationState to figure out what animation the unit is currently in, and if a certain sequence is played, the console comes up
Say, you salute three times in a row within X seconds.
Anyway, as a final solution you can simply remove the console entirely when you decide the mission is FINAL -> just let beta testers use it in the mean time.
Glad you could find some use for it tho! Feel free to edit it in any way you want to (remove the extra difficulty selector switches for instance) if you want to keep it
Wolfrug out.