Undeceived,
This is a very good mission. I haven't finished it yet, but thought I would report my progress thus far.
Intro: Good and atmospheric, but way too dark for me. Could hardly see it.
Briefing: Great.
Mission:
- Excellent voice acting. Especially the quiet urgency of the dialog during the enemy camp cutscene before player snipes the officer. I don't speak German, but the voices still communicate intensity and emotion.
- The map is superbly populated. Just the right amount of patrols and camps between starting point and first objective. Adds to tension that you must avoid patrols, or take them on at your own risk. Moving slowly through forest, and staying constantly alert is very important to survival.
- Good choice of addons.
- Music during cutscenes well chosen and add to the feel of the mission.
- Camera work on sniper target camp cutscene done so well, especially quick pan to camp entrance when radio contact reports a jeep arriving.
- When player returns to first exfiltration point, dialogue occurs telling player of new objective to go to Pacamac. During this dialogue, the word "intervene" was wrongly spelled as "intervent" twice.
- Weather change after sniping is also very atmospheric. Like the periodic high wind sound effect. Did you add that in? And the occasional wolf howling.
- Had to dodge a BMP and large patrols on return to beach, as well as shoot a few pursuers. Very tense moments.
- On the way to Pacamac (about 1/2 way there, near the coast) ARMA froze up. Are you doing a lot of scripting at this point to clean up previous objects, and to populate Pacamac? If so, maybe add more sleeps to spread out the load of this scripting.
- Enemy camp well laid out. Seemed alive.
- Intriguing story. I have no idea where the story is going, but I am compelled to find out.
Suggestion:
- Soldiers in small camps before first objective are too static. Give them an occasional animation or waypoint or a little voice dialogue to make them more life-like. Animations, GlaceAt command, stand up and walk to fire, or walk to ammo box and rearm, etc... Maybe borrow some Russian voices from the Stalker game (maybe that's where you got that one bit of Russian talking that's triggered near one of the camps).
This mission has it all: Story, acting, intensity, action, atmosphere. Well done!!!!
I look forward to finishing it.