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Author Topic: sound.  (Read 1038 times)

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recon

  • Guest
sound.
« on: 31 Oct 2002, 09:52:52 »
Would it be possible to make an addon which changed the sounds of weapons as you get closer or further away, as in the real world gun fire heard at a distance have a higher pitch.
                    (recon)

Skaven

  • Guest
Re:sound.
« Reply #1 on: 31 Oct 2002, 12:15:53 »
I don't think that's possible mate  :-\

recon

  • Guest
Re:sound.
« Reply #2 on: 31 Oct 2002, 12:55:38 »
How about having one sound for first person veiw and another for third person, something like in the game battlefield 1945?

Skaven

  • Guest
Re:sound.
« Reply #3 on: 31 Oct 2002, 13:05:35 »
 :-\ I may be wrong, but i don't think that's possible either  :-\
at least as an addon.

You can however, make a mission using some triggers and scipts, and than some custom sounds, it wouldn't be easy neither pratical, but I don't see any other way of doing it  :-\

You can choose the volume of the firing sound, declaring it in the cpp file, you can with a sound mixer make a lot of effects, like distortion or even delays, but I don't think you can make the weapon fire a sound, and at the third person listen to a differnet sound, rather than the effect the game is produced to make  :-\
Maybe you could change the effect the game produces, which is something like a fade, but would be really complicated, and not advisable at all  :P

recon

  • Guest
Re:sound.
« Reply #4 on: 31 Oct 2002, 13:28:39 »
Oh well, thanks anyway for your council.
              cheers (recon)