hi!
thanks again for feedback...
Once the captives are set free... your not changing there captive status becuase they roam around the east without difficulty until you actually clear the town.
Sure? When they're free, east shoot them...
IF the captives all die you will want to set the objective to failure.
It's the case... (objective changes to "All prisoners have been executed")
You may want to arm the units after they are set free so they can defend themselves.
I did that at the beginning, adding weapon in the "free" script, but then, they could defend themselves and you didn't have to protect them until the chopper comes for their evacuation...
Search out the ED for JIP, I think you need to update the init.sqf with something inorder to ensure the correct variable for JIP players.
I saw that problem, I looked at JIP scripts, a bit complex for me to understand how to use it in my init file... but I set a "respawnpos" variable according to each respawn position and "publivariable" onplayerconnected... Did you download the mission file before playing it? If not, you probably had an obsolet version of it...
if !(local Server) then {exit};
"3" objStatus "hidden";
"4" objStatus "hidden";
mygrp=group leader player;
tiberiaoccup=true;
prisopaslibres=true;
prisovie=true;
onplayerConnected publicVariable "respawnpos"; publicVariable "tiberiaoccup"; publicVariable "prisopaslibres"; publicVariable "prisovie";