class CfgPatches
{
class SWAT_UNITS
{
units[]={"SWAT_TEAM_UNITS"};
weapons[]={};
requiredVersion = 1.08;
};
};
class CfgVehicleClasses
{
class SWAT_BLUE
{
displayName = "MEF Recon";
};
};
//===============================
class CfgSkeletons
{
class Head
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"neck","",
"neck1","neck",
"head","neck1",
"lBrow","head",
"mBrow","head",
"rBrow","head",
"lMouth","head",
"mMouth","head",
"rMouth","head",
"eyelids","head",
"LLip","head"
};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "Head";
skeletonBones[] =
{
"weapon","",
"launcher","",
"Camera","",
"Spine","",
"Spine1","",
"Spine2","",
"Spine3","",
"Pelvis","",
//Left upper side
"LeftShoulder","",
"LeftArm","",
"LeftArmRoll","",
"LeftForeArm","",
"LeftForeArmRoll","",
"LeftHand","",
"LeftHandRing","",
"LeftHandRing1","",
"LeftHandRing2","",
"LeftHandRing3","",
"LeftHandPinky1","",
"LeftHandPinky2","",
"LeftHandPinky3","",
"LeftHandMiddle1","",
"LeftHandMiddle2","",
"LeftHandMiddle3","",
"LeftHandIndex1","",
"LeftHandIndex2","",
"LeftHandIndex3","",
"LeftHandThumb1","",
"LeftHandThumb2","",
"LeftHandThumb3","",
//Right upper side
"RightShoulder","",
"RightArm","",
"RightArmRoll","",
"RightForeArm","",
"RightForeArmRoll","",
"RightHand","",
"RightHandRing","",
"RightHandRing1","",
"RightHandRing2","",
"RightHandRing3","",
"RightHandPinky1","",
"RightHandPinky2","",
"RightHandPinky3","",
"RightHandMiddle1","",
"RightHandMiddle2","",
"RightHandMiddle3","",
"RightHandIndex1","",
"RightHandIndex2","",
"RightHandIndex3","",
"RightHandThumb1","",
"RightHandThumb2","",
"RightHandThumb3","",
//Left lower side
"LeftUpLeg","",
"LeftUpLegRoll","",
"LeftLeg","",
"LeftLegRoll","",
"LeftFoot","",
"LeftToeBase","",
//Right lower side
"RightUpLeg","",
"RightUpLegRoll","",
"RightLeg","",
"RightLegRoll","",
"RightFoot","",
"RightToeBase",""
};
};
class default;
class Flag: Default {};
class FlagCarrier: Default
{
skeletonInherit = "Default";
skeletonBones[] =
{
"stozar","",
"vlajka",""
};
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};
class flag_vojak : Default
{
sections[] = {"latka"};
};
class Head: Default
{
sections[] =
{
"osobnost",
"brejle"
};
skeletonName = "Head";
};
class ArmaMan : Default
{
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury"
,"l_arm_injury","r_arm_injury","r_leg_injury","clan"
};
skeletonName = "OFP2_ManSkeleton";
};
class SWAT_6: ArmaMan{};
};
//===============================
class CfgVehicles
{
class Land;
class Man: Land
{
class ViewPilot;
};
class CAManBase;
class SoldierWSaboteurRecon;
class BLUE_8: SoldierWSaboteurRecon
{
model="\SWAT\SWAT_6.p3d";
vehicleClass = "SWAT_BLUE";
accuracy=5;
displayName= "Recon";
nameSound = "Soldier";
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
camouflage=0.5;
threat[] = {1, 0.1, 0.1};
class Wounds{
tex[]={};
mat[] = {"SWAT\data\swat.rvmat","SWAT\data\us_soldier_sabass_body_wound1.rvmat","SWAT\data\us_soldier_sabass_body_wound2.rvmat","SWAT\data\merc_sc.rvmat","SWAT\data\merc_sc_wound1.rvmat","SWAT\data\merc_sc_wound2.rvmat"};
};
};
};
};
heres is the code xxx
could you highlight which bit i have to alter please xxx
(Edited to add code brackets -- Wolfrug)