[FLS]SPhoenix
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Hi mate ..
Just a few comments raised when playing
you may want to consider before final review ...
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Reality friends server
players
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shark-attack
tomcat
The Head
Mad Mike
borat (jip)
Changed the revive script to a 108 friendly version with ai enabled
(as i asked in pm ) just so we could test out the mission .. and i have to say you instantly had our attention ..
Played it several times and after two or three attempts we started to get the hang of things .You have a great set up which really encourages teamplay, with the group really having to work together in order to progress
However a few comments were passed ...
and i quote
#1
"The fog level is too high"
Advancing with the sun in our eyes and the fog had some players having a "white out " and were unable to see anything .. increase the view distance or reduce the fog . The sun alone is a big enough problem
#2
"Bloody AI wont do a thing its told "
The usuall comotion with controlling AI (in this case the captured engineer)
who join the player group .
we could not get him to disembark the M113 once we reached the extraction
zone so the mission wouldnt end .
(take a look at Hoz s Dofollow unit script works a treat and removes the carry on of controlling the AI )
#3
"Are we there yet"..
They sounded like my kids on a road trip ...
The drive to the extraction is far too long and uneventfull
maybe shorten the distance or add a random ambush on the way
#4
"Who is that shooting"
The ambient combat sounds are on a constant loop giving the player a false sense of danger ..
one more thing ..
maybe have the rescue objective active from the start in briefing,
as that is the missions main objective .
Also an active link to the enemy camp in objectives would make the directives a little more clearer ..
A good quality co op mission which is well planned to encourage teamplay.
Felt i was duty bound to pass on the comments raised before reviewing
(i know how hard it can be to get feedback from co op maps)
nice mission