OFPEC Forum
Missions Depot => Mission Discussion => ArmA - Reviewed Missions => Topic started by: SPhoenix on 29 Feb 2008, 09:55:41
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Hi!
Thanks again for allowing me to post here, I really appreciate, and I'm very fond of the concept :D
Very convenient for mission makers.
Anyways, this mission here - unlike the Compound - has been fully tested, but not until the end, I could never get there.
I've tested everything however, but not in-mission, if you know what I mean.
I think it's ready to be reviewed.
It has been posted on the BI forums.
Call Of Duty
(http://img249.imageshack.us/img249/9161/culto1qy4.jpg)
Mission type: COOP up to 5 players.
Objective: Retrieve a captured engineer.
Language: English.
Map: Sahrani.
Time: Early morning.
Weather: Foggy then clear(er).
Side: BLUFOR.
Play time: 30 to 45 minutes.
Addons required: None.
Arma version: 1.08 or above.
Featuring norrin's amazing Revive script (AI-enabled) and my all-time favorite, Kronzky's Urban Patrol Script.
This is a fairly simple coop, no massive scripting, you just follow the instructions!
Designed for fun before anything else.
Introduction:
While the frontline broke up because of the SLA drew back their forces, some units managed to borrow deep inside SLA-controlled territory. But they're running low on supplies and they need repairs.
A convoy heading to one of those bases got ambushed and only one got away with his life, only to be captured moments after.
Taken to a camp inside enemy territory, the only thing between you and him is a mountain pass swarming with defensive positions and enemies...
Download available on Filefront (no registering required).
Size: 1.01Mb
Filefront mirror: Download (http://files.filefront.com/Call+Of+DutySarapbo/;11509041;/fileinfo.html)
OFPEC Download (http://www.ofpec.com/missions_depot/index.php?action=details&id=173).
PS: please don't post this mission as [FLS]SPhoenix, which is an old clan of mine that I left since long before ArmA... but just as SPhoenix. Thanks!
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its on the session list ... :good:
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hi mate
played this with reality friends with an eye to review .. we ran into problems as soon as we started .. mission ended saying all players were killed or unconcious ...
rather than include this comment in review
id thought it best to inform you first
:)
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Oh crap, the mission WAS 1.08 friendly... until I added the revive script which is a 1.09 exclusive.
:dunno:
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[FLS]SPhoenix
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Hi mate ..
Just a few comments raised when playing :)
you may want to consider before final review ...
----------------------------------------------------------------------------
Reality friends server
players
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shark-attack
tomcat
The Head
Mad Mike
borat (jip)
Changed the revive script to a 108 friendly version with ai enabled
(as i asked in pm ) just so we could test out the mission .. and i have to say you instantly had our attention ..
Played it several times and after two or three attempts we started to get the hang of things .You have a great set up which really encourages teamplay, with the group really having to work together in order to progress :good:
However a few comments were passed ...
and i quote
#1
"The fog level is too high"
Advancing with the sun in our eyes and the fog had some players having a "white out " and were unable to see anything .. increase the view distance or reduce the fog . The sun alone is a big enough problem
#2
"Bloody AI wont do a thing its told "
The usuall comotion with controlling AI (in this case the captured engineer)
who join the player group .
we could not get him to disembark the M113 once we reached the extraction
zone so the mission wouldnt end .
(take a look at Hoz s Dofollow unit script works a treat and removes the carry on of controlling the AI )
#3
"Are we there yet"..
They sounded like my kids on a road trip ... :)
The drive to the extraction is far too long and uneventfull
maybe shorten the distance or add a random ambush on the way
#4
"Who is that shooting"
The ambient combat sounds are on a constant loop giving the player a false sense of danger ..
one more thing .. :)
maybe have the rescue objective active from the start in briefing,
as that is the missions main objective .
Also an active link to the enemy camp in objectives would make the directives a little more clearer ..
A good quality co op mission which is well planned to encourage teamplay.
Felt i was duty bound to pass on the comments raised before reviewing
(i know how hard it can be to get feedback from co op maps)
nice mission :)
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Alright! Thanks very much for the comments :D
I'll fix the mission according to your comments (see lower) and post it again. Tomorrow maybe.
#1: Heard that a lot already in beta test. I've tried many combinations but if it gets too low on fog, you can see the next wave of enemies and it's not fun anymore (linearity has certain needs...)
I think I'll move the sun so it's in our backs. No white outings then... ;)
#2: That sounds utterly familiar >:(
I'll see what I can do.
#3: I'll move the trigger closer! A lot closer ^^
#4: I made it so it gives the mission more atmosphere. I'll just take it off - it'll reduce the file size which is a good side effect.
Thanks a lot for trying the mission :good:
EDIT: you can find the updated mission on Filefront (http://files.filefront.com/CO+05+Call+Of+Dutyrar/;9744170;/fileinfo.html).
However Revive script is still 1.09 :dry:
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ok mate ...
will post a review shortly :)
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hi Sphoenix
Encountered a few problems with the revive script
tried in both 109 beta and 108
(had more sucess with the 108 version of script ..)
it sems sometimes in 109 the revive script is overlooked and the option is not there for all players ...
dont know if you wanna take a look before review ?
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Really :o
That's really weird.
I've always had a ton of problems integrating the script in my missions but I thought I did it right this time.
I can't really look at it right now - if I find time, I'll look at it today but I can't promise, and it won't be thorough.
I'll review it more thoroughly this weekend.
Thanks so much!
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any news ?
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I'm sorry, RL has taken over. I have no idea when I'll have free time again.
This is put on hold indefinitely.
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There, I finally got some free time on my hands...
So sorry about the delay.
I tried to see what was wrong, discovered I gave you people my editor version (where I mess it all up to see what isn't working)
This should be working fine... it does on my computer anyways.
Download on Filefront (http://files.filefront.com/Call+Of+DutySarapbo/;9913085;/fileinfo.html)
Edit: the review can begin again :D
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ok mate .. :D
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Any news? ;)
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Showstopper: on dedicated server we started in the middle of the enemy camp.
Bug: fog is really thick, AI sees through it - we don't.
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First and foremost, thank you for your interest.
I had improved it and used it along with the OFrP mod; please give me some time to put it back to non-OFrP.
You shall have a proper version soon, right now I can't de-pbo it, I don't know why. I asked a friend to do it.
Stay tuned!
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Good to hear that, looking forward to the next version :good:
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There you have it!
Call Of Duty, last version. No known bugs, played over 20 times myself.
Sometimes the revive script gets a bit cranky when you first launch it - if it does, just start it again.\
Download link: http://files.filefront.com/Call+Of+DutySarapbo/;11509041;/fileinfo.html
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I'll take this one for review.
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Review Completed (http://www.ofpec.com/missions_depot/index.php?action=details&id=173).
Have anything to say about the mission? Feel free to do so here as the post-review discussion is opened :D
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Thank you very much for the review, Cheetah!
You nailed the purpose of this mission - have some quick fun, aimed at times in a team or on a private server when there aren't that many people around.
As for the markers in French, Oops :-[
Anyhow, thank you very much!
I'm glad to have offered you some fun.
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Yeah, we sure had some fun. A lot more than in the previous version where you spawn in the enemy camp right away ;)