dis is my dialogues making utilty... based on da SOW_dialog maker (or somin like dat... i just had dis thing 4 a day... and deleted it... but da function proceses da info in a similar way...) used alot in da O-Team mision... basicly it gives u da option 2 create dialogs between da AI and player... RPG-style.... da script allows for 5 possible difrent responses
useage : 1st u need 2 create a file dat da mision can process (example in dis mision is da "BrakTalk.sqf") and preprocessfilelinenumbers on it (example : mySpeechArray = call compile preprocessfilelinenumbers "BrakTalk.sqf"
also u need 2 put da folowing lines in ur description.ext :
#include "LCD_basedef.hpp"
#include "LCD_multichoise.hpp"
now 2 start da conversation u need da following script line
[AItalker, SpeechName, Player,Screen (TorF)] execVM "LCD_convo.sqf";
for example
[General, mySpeechArray, player, true] execvm "LCD_convo.sqf";
will have a conversation between da player and general w/ a screen showed around da screen
check da example mision....
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feel free 2 edit dis file 2 fit 4 ur mision
LCD OUT