sorry, i had some comp troubles or i would have had more to add
anyway its all fixed now, so heres some more testing:
Hmmm, it would only work if you were near the road - the cutscene is triggered even if you are far away from Arcadia
i was way up on the mountain looking down on arcadia and the sea, so i was able to see the road clearly. for those people like me that went around the high road it would add to the atmosphere, but its only a suggestion you dont have to do it
after playing a few times, loading from the arcadia area, the placement of the motorbike seems odd in the middle of the road. hide it near the radio beside a building. when i first came across the car and bike, i obviously went for the car, but it went up in flames, so i cautiously took the bike half expecting it to blow up when i drove a certain speed or something
anyway my first load i took the bike and drove near the car to set it off; the writing came up, but the car didnt explode.
next i drove to my usual spot and picked off the first set of guys i came across near the oil pumps. moved on to the gas station, but lost my bike hitting a rock while i was looking at my map
so i bailed and sniped the guys at the gas station. the next thing i noticed wrong was the car beside the gas pumps was sunk in the ground.
moving on i decided to sneak around north and bypass the city with the tanks to go for the ammo. i retrieved some ammo but the objective didnt tick off, but thats not really important. next i made it to the buoy and lost my weapons swimming out there...i should have stored them in my jeep before i went out but now im stuck with the pistol going into the ambulance area. you should give a hint to the player to stash their weapons before swimming out, just have a trigger on the shore line. you could make a trigger along the shore to add the m24 with ammo or make a script that looks what they had then give it back because i had some satchels too. also it started getting lighter out once i lost my NVgoggles. im not sure if thats a game bug or did you make it so it gets lighter out while swimming out to the buoy?
another bug i found was leaving the saltzmen and draco stuff until making it to the buoy makes it so you cant remove it from your action menu. i dont know how many objectives you have but maybe you could do it all through the briefing.html? when the objective completes have a hidden one with something to click and take you to the information they recieved.
next i waited for awhile with 4x speed on and no ambulance came, i dont think i was detected because everyone is still standing. i couldnt wait any longer, so i decided to get my jeep and make a run for the border
i made it through somehow to the second wall. bailed out of my jeep and crawled under the second wall. killed two guards and made it to the finish area. i finished the mission with three things not ticked off; get ammo at the crate, hitch a ride, and meet colonel chantico objectives. maybe have the crate and hitch ride tick off when the player reaches the last end trigger.
last suggestion is have the screen fade to black when they complete the first part of the mission.
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second mission
checked briefing and the first three were done (meet saltzer, go to buoy, cross border) and the meet colonel was still unfinished, so thats where i was going. i hit continue and to my surprise i started in a tank with no fuel, beside two others. one was running, so i grabbed that one and went towards the colonel, but the mission failed saying spec ops cant leave the area. im a little confused what to do here? it definitely needs a mini intro or something, if this is how its meant to play out.
i bailed from my tank and read the PIER message. it tells me to do the ambulance thing and get across the border....
ill test some more later when you tell me what supposed to happen