Home   Help Search Login Register  

Author Topic: Moving respawn  (Read 1405 times)

0 Members and 1 Guest are viewing this topic.

Offline coutie

  • Members
  • *
Moving respawn
« on: 23 Jul 2007, 22:31:19 »
Hi everybody. I have a mission where the first objective is to capture the beach, but after you capture it I want you to respawn there because it is a long drive from the original starting point. So I guess I am trying to say is I want my respawn_guerrila marker (I am using skavens racs) to move to the beach once it has been captured. Thanks for any help.

Offline myke13021

  • Contributing Member
  • **
  • Myke
Re: Moving respawn
« Reply #1 on: 24 Jul 2007, 00:57:28 »
Create a marker type icon/empty and name it i.e. beach_respawn.
then move the original respawn marker to that place:
Code: [Select]
"respawn_guerilla" setmarkerpos getmarkerpos "beach_respawn"

Offline coutie

  • Members
  • *
Re: Moving respawn
« Reply #2 on: 24 Jul 2007, 03:03:06 »
Do I put that code in trigger?

Offline myke13021

  • Contributing Member
  • **
  • Myke
Re: Moving respawn
« Reply #3 on: 24 Jul 2007, 03:43:50 »
yes...make a trigger "enemy" (you know it) "not present" and size = the fighting area

in the on activation, put the above code.

oh and by the way...reading a few tutorials wouldn't hurt you.

Offline coutie

  • Members
  • *
Re: Moving respawn
« Reply #4 on: 24 Jul 2007, 03:53:40 »
Well I tried that and it didn't work, which is why I posted to see if I did it right.

edit**

I figured out why it didn't work, guerrila was spelled wrong.
« Last Edit: 24 Jul 2007, 03:57:02 by coutie »