Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
ArmA - Editing/Scripting Multiplayer
(Moderators:
h-
,
savedbygrace
) »
Advice about SetPos in MP
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Advice about SetPos in MP (Read 2129 times)
0 Members and 1 Guest are viewing this topic.
Mandoble
Former Staff
Advice about SetPos in MP
«
on:
29 Jun 2007, 14:15:25 »
its effects are global for units, gamelogics, triggers (I think so) and vehicles, but local for static objects.
Logged
The Triple Blow
|
ArmA Videos
|
Mando Missile ArmA
ViperMaul
Members
Re: Advice about SetPos in MP
«
Reply #1 on:
03 Jul 2007, 10:48:29 »
Even after the patch 1.08 fix?
Wow! I thought that was what everyone voted a fix for?
Logged
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)
Mandoble
Former Staff
Re: Advice about SetPos in MP
«
Reply #2 on:
03 Jul 2007, 12:40:44 »
Didnt test after patch 1.08. May be it has been already solved. May someone confirm that has been solved in 1.08?
Logged
The Triple Blow
|
ArmA Videos
|
Mando Missile ArmA
T_D
CWR
Troubleshooting Device
Re: Advice about SetPos in MP
«
Reply #3 on:
03 Jul 2007, 14:31:09 »
It has been solved in 1.08
Logged
ViperMaul
Members
Re: Advice about SetPos in MP
«
Reply #4 on:
03 Jul 2007, 20:32:43 »
Yes since you didn't test after 1.08 I was about to say the same thing. It is fixed.
Now that I had some sleep here is the confirmation and details given by Suma himself.
0002166: setPos doesn't work with static objects in MP
I believe it was one of the most voted for community bug reports in the history of Armed Assault.
Logged
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
ArmA - Editing/Scripting Multiplayer
(Moderators:
h-
,
savedbygrace
) »
Advice about SetPos in MP
Top of page