Holy if statements, batman. You know you could cut a crapload of unnecessary lines out of this script with some dynamic variables. All of this:
if (_killer == s1)then {arma_s1score = arma_s1score + 1; Publicvariable _kils;};
if (_victim == s1)then {arma_s1death = arma_s1death + 1; Publicvariable _kils1;};
if (_killer == s1)then {arma_s1score = arma_s1score + 1; Publicvariable _kils;};
if (_victim == s1)then {arma_s1death = arma_s1death + 1; Publicvariable _kils1;};
if (_killer == s2)then {arma_s2score = arma_s2score + 1; Publicvariable _kils;};
if (_victim == s2)then {arma_s2death = arma_s2death + 1; Publicvariable _kils1;};
if (_killer == s3)then {arma_s3score = arma_s3score + 1; Publicvariable _kils;};
if (_victim == s3)then {arma_s3death = arma_s3death + 1; Publicvariable _kils1;};
if (_killer == s4)then {arma_s4score = arma_s4score + 1; Publicvariable _kils;};
if (_victim == s4)then {arma_s4death = arma_s4death + 1; Publicvariable _kils1;};
if (_killer == s5)then {arma_s5score = arma_s5score + 1; Publicvariable _kils;};
if (_victim == s5)then {arma_s5death = arma_s5death + 1; Publicvariable _kils1;};
if (_killer == s6)then {arma_s6score = arma_s6score + 1; Publicvariable _kils;};
if (_victim == s6)then {arma_s6death = arma_s6death + 1; Publicvariable _kils1;};
if (_killer == s7)then {arma_s7score = arma_s7score + 1; Publicvariable _kils;};
if (_victim == s7)then {arma_s7death = arma_s7death + 1; Publicvariable _kils1;};
if (_killer == s8)then {arma_s8score = arma_s8score + 1; Publicvariable _kils;};
if (_victim == s8)then {arma_s8death = arma_s8death + 1; Publicvariable _kils1;};
if (_killer == s9)then {arma_s9score = arma_s9score + 1; Publicvariable _kils;};
if (_victim == s9)then {arma_s9death = arma_s9death + 1; Publicvariable _kils1;};
if (_killer == s10)then {arma_s10score = arma_s10score + 1; Publicvariable _kils;};
if (_victim == s10)then {arma_s10death = arma_s10death + 1; Publicvariable _kils1;};
if (_killer == s11)then {arma_s11score = arma_s11score + 1; Publicvariable _kils;};
if (_victim == s11)then {arma_s11death = arma_s11death + 1; Publicvariable _kils1;};
if (_killer == s12)then {arma_s12score = arma_s12score + 1; Publicvariable _kils;};
if (_victim == s12)then {arma_s12death = arma_s12death + 1; Publicvariable _kils1;};
if (_killer == s13)then {arma_s13score = arma_s13score + 1; Publicvariable _kils;};
if (_victim == s13)then {arma_s13death = arma_s13death + 1; Publicvariable _kils1;};
if (_killer == s14)then {arma_s14score = arma_s14score + 1; Publicvariable _kils;};
if (_victim == s14)then {arma_s14death = arma_s14death + 1; Publicvariable _kils1;};
if (_killer == s15)then {arma_s15score = arma_s15score + 1; Publicvariable _kils;};
if (_victim == s15)then {arma_s15death = arma_s15death + 1; Publicvariable _kils1;};
if (_killer == s16)then {arma_s16score = arma_s16score + 1; Publicvariable _kils;};
if (_victim == s16)then {arma_s16death = arma_s16death + 1; Publicvariable _kils1;};
if (_killer == s17)then {arma_s17score = arma_s17score + 1; Publicvariable _kils;};
if (_victim == s17)then {arma_s17death = arma_s17death + 1; Publicvariable _kils1;};
if (_killer == s18)then {arma_s18score = arma_s18score + 1; Publicvariable _kils;};
if (_victim == s18)then {arma_s18death = arma_s18death + 1; Publicvariable _kils1;};
if (_killer == s19)then {arma_s19score = arma_s19score + 1; Publicvariable _kils;};
if (_victim == s19)then {arma_s19death = arma_s19death + 1; Publicvariable _kils1;};
if (_killer == s20)then {arma_s20score = arma_s20score + 1; Publicvariable _kils;};
if (_victim == s20)then {arma_s20death = arma_s20death + 1; Publicvariable _kils1;};
if (_killer == s21)then {arma_s21score = arma_s21score + 1; Publicvariable _kils;};
if (_victim == s21)then {arma_s21death = arma_s21death + 1; Publicvariable _kils1;};
if (_killer == s22)then {arma_s22score = arma_s22score + 1; Publicvariable _kils;};
if (_victim == s22)then {arma_s22death = arma_s22death + 1; Publicvariable _kils1;};
if (_killer == s23)then {arma_s23score = arma_s23score + 1; Publicvariable _kils;};
if (_victim == s23)then {arma_s23death = arma_s23death + 1; Publicvariable _kils1;};
if (_killer == s24)then {arma_s24score = arma_s24score + 1; Publicvariable _kils;};
if (_victim == s24)then {arma_s24death = arma_s24death + 1; Publicvariable _kils1;};
if (_killer == s25)then {arma_s25score = arma_s25score + 1; Publicvariable _kils;};
if (_victim == s25)then {arma_s25death = arma_s25death + 1; Publicvariable _kils1;};
if (_killer == s26)then {arma_s26score = arma_s26score + 1; Publicvariable _kils;};
if (_victim == s26)then {arma_s26death = arma_s26death + 1; Publicvariable _kils1;};
if (_killer == s27)then {arma_s27score = arma_s27score + 1; Publicvariable _kils;};
if (_victim == s27)then {arma_s27death = arma_s27death + 1; Publicvariable _kils1;};
if (_killer == s28)then {arma_s28score = arma_s28score + 1; Publicvariable _kils;};
if (_victim == s28)then {arma_s28death = arma_s28death + 1; Publicvariable _kils1;};
could be replaced with this:
call compile format ["arma_%1score",_killer] = (call compile format ["arma_%1score",_killer]) + 1;
call compile format ["arma_%1death",_victim] = (call compile format ["arma_%1death",_victim]) + 1;
{publicVariable _x} forEach ["_kils","_kils1"];
58 lines codensed down to 3.