Greetings to everyone
Let's start in order:
@kendo J:
I am really interested in this. I have atempted to make dynamic missions before with a few tools. Most have ended in
disaster or have become void due to small bugs or classnam changes. What I really need is a simple Dynamic temlate that can
be adapted to any units with as little addons as possible.
My opinion is that GDCE is exactly what you was looking for. All you need to change is a single file, which defines all units
used. And of course the markers (in the editor) where the missions will take place.
I have found that using DAC has major savegame problems and this can lead to loads of hasstle. How are the savegames
on your system and is there scope to make a simple version that only manages enemy patrols and positions to make an occupying
battalion sized force that won't cause lag or have annoying loading times?
As Silola and Q said, not only DAC has this problem, but every addon and mission that uses many global variables. GDCE
actually uses many globals, but I managed to solve the problem by using Sinews of War saving, which is a very nice workaround
for this. But if you're just converting GDCE, you don't have to think about it, just be aware not to save and load the
regular way, but instead use only the load/save options at the tent in the mission. For loading start a new mission and when
it initialises, go to the tent and select LOAD GAME.
Please have a look at these missions to see what I am trying to achieve in my missions...
I'm really short on time, so I suggest you to convert those to GDCE. If you still want me to look at those, I'll do it, but
you'll have to wait a while. Hope this is ok.
The DAC based ones will mostlikely crash or make tor FPS really
You shouldn't make many DAC units, because FPS will surely drop. My workaround for this is to make multiple phases on the
same island, so you have to cover a smaller area. Less units, more FPS
It would be of great joy to me and i hope a few other hardcore OFP fans if there was a simple to use and bug free
(small) engine that managed patrols only. spwaning them and deleteing them so that we are given the impression of a larger
force without the lag or extncive script editing.
I think currently DAC is most close to this. GDCE isn't about patrols. That's why I use DAC for. GDCE is a mission generator
(and a really flexible one).
@Silola:
that sounds itself however in such a way, as if DAC is responsible for a Crash
Surely not, if you ask me. I think most people who do globals heavy missions and later include DAC have the experience, that
after including DAC it crashes, so it's a (IMHO) wrong conclusion that DAC creates the problem. But if you use the Sinews of
War saving it is solved, altough DAC has to reinit at each load. Who doesn't like this, wait for ArmA and hope for a better
save.
Now you know the reason, why I made for you the suggestion with the Logic and the waypoints
You're right. But with SoW saving I'm satisfied with the current state. I'd do it, but I'm not so adept at scripting and GDCE
works with the current technology.
Silola, I hope you release the new DAC soon, so we could all enjoy even better patrols