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Offline kutya

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GDCE (Generic Dynamic Campaign Engine) released
« on: 11 Sep 2006, 11:38:59 »
I've released GDCE a couple of days ago on the BIS forums and Q suggested me that I should make a thread also here, because the OFPEC community would be much more imterested about this. I hope it is so. I'm new around here, but I think if you are interested in dynamic campaigns, you should really try this. Now the links, and below more info.

GDCE v1.00 (the first full release):
download links:
http://rapidshare.de/files/32375826/GDCEv100.zip.html
and a mirror
ftp://ftp.freenet.de/pub/4players/hosted/ofp/dl/sonstiges/GDCEv100.zip by http://ofp.4players.de/
developed by: kutya (The Frontline Assembly)
sides: US Army VS. Soviet Army (default JAM3 units)
          Soviet Army VS. US Army
date: around 1980.
map: Everon
addons needed:
JAM3
http://ofp.gamepark.cz/index.php?showthis=9369
Mapfact Rucksack and
http://ofp.gamepark.cz/index.php?showthis=9348
CTI markers (included).
version of DAC used: currently 1.0(optional)
description: The initial full release of GDCE. Has a demo mission, East and West templates, Player's Guide and a Mission Editor's Guide. This version is the first one ready for conversion. But beware, the East template may have some bugs. Just because didn't test it much.

In short I'll describe what GDCE is about. IF you're interested in more info, you'll finde full documentation in the download or either visit the BIS forum and search for a thread like this (GDCE).
GDCE is most similar to the DMA's Dynamic War Template. It is actually loosely base on it. But the architecture is totally reworked, so if you want to make a dynamic campaign in a specific place/era, all you need to do is to edit a single (pretty large) script. Also it uses Sinews of War saving, so you can connect many phases (dynamic campaigns like you saw) of GDCE, to connect them to a full blown campaign on many islands. Much of the campaign relevan data will be trasnfered to the next mission (value level, missions completed etc.). GDCE also incorporates DAC by Silola, so beside the mission objective you'll always have patrols going in the are, so you'll never know what will you encounter. GDCE is developed having infantry units in mind, but with a little reworking it could be also converted to a pilot or tank driver campaign (I think).
This is mostly all. I hope people will be interested, so ask away and I'll answer.
A list of features
 - 13 mission types (17 with all variations)
 - realistic radio use (I think the most detailed by now for a dynamic campaign)
 - 10 support types available to call from a radio
     - status
     - extracion
     - reinsertion (insertion available at the  base)
     - medevac
     - smoke
     - Special Forces
     - AirStrike
     - Ground Support
     - Air Support
     - Artillery
 - there's much more, but you'll need to discover it by playing.

Artillery isn't CoC, instead I've developed an easily convertible artillery support. There are no conversions yet, but I've made a Normandy 44 single phase conversion (using invasion44 on Anjou SE), which is really CPU heavy so I didn't release it. If you're interested in playing or finishing it (not much work left), PM me. Soon I'll release a VTE 0.2 conversion. Also many more should come.

BTW Once you learn GDCE and DAC, conversion should take about a day or two. :wave:

Offline Kendo J

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #1 on: 11 Sep 2006, 15:11:04 »
I am really interested in this. I have atempted to make dynamic missions before with a few tools. Most have ended in disaster or have become void due to small bugs or classnam changes. What I really need is a simple Dynamic temlate that can be adapted to any units with as little addons as possible. I have found that using DAC has major savegame problems and this can lead to loads of hasstle. How are the savegames on your system and is there scope to make a simple version that only manages enemy patrols and positions to make an occupying battalion sized force that won't cause lag or have annoying loading times?

here are some examples of what i try to achive with dynamic enemy forces using different tools.

Dynamic Rangers (this is made with old LSR stuff so may have some spawning problems due to class names, all it needs is the grenadiers names in the DAC changed to the new class name)
http://www.ofpec.com/forum/index.php?topic=27522.0

CWC re-telling (the battle for everon)
(same LSR issue)
http://www.ofpec.com/forum/index.php?topic=27636.0

AND My attempt at collating my own simple scripts to make a sort of dynamic enemy mission
Operation Overlord
http://www.ofpec.com/forum/index.php?topic=27713.0

Please have a look at these missions to see what I am trying to achieve in my missions... The DAC based ones will mostlikely crash or make tor FPS really low because of the class name compatability when LSR rangers were updated to version 3.0 if you know how to use DAC you just have to go into it and change my custom spwaning list in the appropriate files. I think it is the grenadiers that made the problem.

It would be of great joy to me and i hope a few other hardcore OFP fans if there was a simple to use and bug free (small) engine that managed patrols only. spwaning them and deleteing them so that we are given the impression of a larger force without the lag or extncive script editing.

Would it be possible to extract a small portion of your script inorder to release a simple patrol manager (addon free) that would allow us to add our own scripting and addons?

All i need for my missions is something that spawns a platoon in a sector and makes them patrol then deletes them when you leave the sector or they die. without the savegame issues or loading times of the DAC.

can you help me?

Regards
Kendo 

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #2 on: 11 Sep 2006, 17:29:41 »

Greetings to everyone

Let's start in order:

@kendo J:

Quote
I am really interested in this. I have atempted to make dynamic missions before with a few tools. Most have ended in

disaster or have become void due to small bugs or classnam changes. What I really need is a simple Dynamic temlate that can

be adapted to any units with as little addons as possible.

My opinion is that GDCE is exactly what you was looking for. All you need to change is a single file, which defines all units

used. And of course the markers (in the editor) where the missions will take place.

Quote
I have found that using DAC has major savegame problems and this can lead to loads of hasstle. How are the savegames

on your system and is there scope to make a simple version that only manages enemy patrols and positions to make an occupying

battalion sized force that won't cause lag or have annoying loading times?

As Silola and Q said, not only DAC has this problem, but every addon and mission that uses many global variables. GDCE

actually uses many globals, but I managed to solve the problem by using Sinews of War saving, which is a very nice workaround

for this. But if you're just converting GDCE, you don't have to think about it, just be aware not to save and load the

regular way, but instead use only the load/save options at the tent in the mission. For loading start a new mission and when

it initialises, go to the tent and select LOAD GAME.

Quote
Please have a look at these missions to see what I am trying to achieve in my missions...

I'm really short on time, so I suggest you to convert those to GDCE. If you still want me to look at those, I'll do it, but

you'll have to wait a while. Hope this is ok.

Quote
The DAC based ones will mostlikely crash or make tor FPS really
You shouldn't make many DAC units, because FPS will surely drop. My workaround for this is to make multiple phases on the

same island, so you have to cover a smaller area. Less units, more FPS :)

Quote
It would be of great joy to me and i hope a few other hardcore OFP fans if there was a simple to use and bug free

(small) engine that managed patrols only. spwaning them and deleteing them so that we are given the impression of a larger

force without the lag or extncive script editing.


I think currently DAC is most close to this. GDCE isn't about patrols. That's why I use DAC for. GDCE is a mission generator

(and a really flexible one).

@Silola:

Quote
that sounds itself however in such a way, as if DAC is responsible for a Crash

Surely not, if you ask me. I think most people who do globals heavy missions and later include DAC have the experience, that

after including DAC it crashes, so it's a (IMHO) wrong conclusion that DAC creates the problem. But if you use the Sinews of

War saving it is solved, altough DAC has to reinit at each load. Who doesn't like this, wait for ArmA and hope for a better

save.

Quote
Now you know the reason, why I made for you the suggestion with the Logic and the waypoints

You're right. But with SoW saving I'm satisfied with the current state. I'd do it, but I'm not so adept at scripting and GDCE

works with the current technology.

Silola, I hope you release the new DAC soon, so we could all enjoy even better patrols :)

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #3 on: 12 Sep 2006, 10:25:59 »
Soon, I will release the first conversion og GDCE. It is called Vietnam Tour of Duty. It will use the needed addons for GDCE and Vietnam The Experience 0.2. It is the first full verstion of VTD. Older ones were published on BIS forums only. I hope someone will be interested. It should be similar to the DMA's dynamic campaigns. Just GDCE is easier to convert.

VTD will feature all the possibilities of DAC and will be played on several VTE island. Those will be SEB Ia Drang, A Shau Valley, The Bra and maybe more. As in GDCE, DAC patrols will roam the area while you try to acomplish your mission objective.

Offline Blip

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #4 on: 13 Sep 2006, 00:17:36 »
Kutya your my hero!

This is what I have been waiting to see OFP develop into for quite awhile.  I look forward to the Vietnam template the most.  Keep up the good work!

one bug I will mention since this is a beta testing forum:

-player can't eject from helo during insertions.  (problem because my helo came under attack and i ordered everyone else to jump and they did but i couldn't.  :banghead:

Blip 

...NIGHT WALKER....

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #5 on: 13 Sep 2006, 10:22:41 »
Thanks Blip for your post :)

I will consider your ejection suggestion. Currently I am making the list of changes for the next version, so all suggestions are welcome.

About Vietnam Tour of Duty: it will be a conversion to VTE. It won't be a template anymore. Everything will remain the same but it will be a full campaign using VTE. It will be made for players in mind. GDCE is intended for mission editors. Q from WGL wrote that today, he'll finish his conversion to WGL (I presume it's WGL5), so if anybody's interested, I suppose he'll post it in the BIS Forums.

NOTE to moderators: I'm not sure this is the right thread for this kind of work, so I'm asking you to move this thread in the appropriate forum.

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #6 on: 22 Sep 2006, 15:57:19 »
Forgot to post it here, since I'm mostly on the BIS forum: VTD 1.00 is released. Finally I've made a full version, altough it has some bugs, but they will be fixed in the next release (nothing serious). Better look for it at the BIS forums (some mirrors there also).

Link to the (dynamic) campaign:
http://rapidshare.de/files/33615489/VTD100.ZIP.html

It's a huge dynamic campaign on 4 islands and 9 phases. Needed addons listed in the pack. Actually VTE 0.2 needed and a couple small ones.

Also collaborating with colligpip on a dynamic Afghanistan campaign. SAS units agains Talibans on Afghan Everon. Currently a simple one, but hopefully will improve with time.

Offline Blip

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #7 on: 23 Sep 2006, 05:22:22 »
How long till the afgan campaign gets released?

Again...... you rock!  :good:

Blip 
...NIGHT WALKER....

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #8 on: 23 Sep 2006, 12:10:17 »
It's almost finished. Some minor things need to be done, but having a relatively serious problem: some units or addons, which we unfortunately still didn't identify are producing CTDs in combination with DAC. We're using some of the UKF addons, the Bleed SAS units and  Taliban Pack v2.0 by Remo. So if someone has CTD experiences with some of these addons, please reply to me or colligpip.

Offline kutya

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Re: GDCE (Generic Dynamic Campaign Engine) released
« Reply #9 on: 01 Oct 2006, 16:30:57 »
Again forgot to post here :-[

The SAS campaign is released about a week ago. Look at the BIS forum for it. No link out of courtesy for OFPEC. It's advisable to read through the thread since there is some info regarding the mission.

~GDCE: currently making an update, which will improve much stuff. Just some of those:
- OFPEC tag compatibility
- no more JAM3 dependency
- included a complete campaign only with default units and islands (until resistance)
- many more...