@Barodsy, ok, will do.
these are the breifings and csv for mission02 which are unilkely to have changed much
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>setbehaviour "AWARE"
yep. afaik. they are, after all supposed to be sentries, so staying there is good, standing there, is not (after all, shooting started)
>>remove M21
>I don't understand why? This is a scoped rifle...
it's fine, it, AND binocs shouldn't go together since they are effectively same thing for vision. So, being black op (strong imho here) you either give us binocs, standard, or, you force us to use M21, but not both. Ie, you would feel 'better' about it if you _really_ didn't want to give me binocs if you set me with M21 immediately. But, it shouldn't be selectable, by me,
if binocs are there.
gear selection is about personal preferences. Worst thing you can do, is put a heap of stuff in there and expect US to select it because we HAVE to. Generally speaking, it's up to the author to equip a player 'reasonably' in the first place, and leave gear selection to personal favorites, a SMALL bonus. but nothing should be there that isn't already on the players body, IF, that weapon is essential. Put yourself in a players position Bardosy, and imagine how it feels for them if they're told their stupid because they couldn't play (finish) a mission because they selected the WRONG stuff. HOW WOULD THEY KNOW??? You don't say anyone is stupid, just imagine how stupid, a player feels.
>remove Law
only a suggestion, it's your mission, if you want players to attack the T80s that is precisely what WILL happen if they have law. You dont want them to? no law. They have no chance in hell if they do attack the tanks, but, attack them they will. It's your mission, you just have to decide if that's "ok" by you and then suffer the complaints from them that YOU didn't give them ENOUGH law !!!!!!
>you have right!
no, i most certainly do not. It's your mission.
>I hope the players will be smart and follow the resistance leader.
think like a player. Would you? just because author wanted it? Or, would you be deeply suspicious of the resistance and fully expect them to shoot you in the forest? Think like a player bardosy, not, how you want the mission to happen. The border is just 'over there'. I am going home, no matter what you wanted me to do. You can't have it both ways, because many of your missions are tricks. We wont follow orders because of it, you have to make it difficultnot to, *because* you trick us so often (a good thing). Believe me, if i really was 'smart' no way in hell would i 'follow the resistance leader'. _that_ really is smart.
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small niggle with mission 02 at it's very beginning. There's an awful lot going on (a good thing), it is inevitable player will miss some of your titletext or even the hint, I think you really need to keep re-inforcing on the player to follow the officer INTO the forest. just keep belting him with titletext until he does. It's important for your storyline that player does, in fact, get to north of forest, and he wont, without strong strong strong, messages from you.
I keep getting contradictory messages (not your fault) to target the enemy. Kepp over-riding them with titletext ordering me to run, run, run.
whoops another editjust spotted my notes on
border line they read as follows:
Borderline
suggest you change the title to above (no space) it reads better and has a double meaning.
BUG
I don't know the reason for it, it's an 'engine feature'
missing addon lsr_uswp
this, because an lsr handgun in selected in my equipment (Mk 23 SOCOM md). You have to *manually* enter this required addon in addons[]= in your mission.sqm