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Author Topic: NK Random Objects  (Read 2424 times)

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Offline Ding

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NK Random Objects
« on: 29 Jul 2005, 22:12:48 »
ok this is basically a beta of a random objects pack ive been making, so here it is:

whats in it:
-3 vending machines, Coke, pepsi, candy.
- two money models, (good to use for money scripts)
- a small gun shop, looks like a market stall
- some different crates
- ATM machine, again for money script style mission
- 3 different kinds of covers all made out of metal mesh, look quite nice.
- case of budwiser model.

I need to finish the crates, if anyone has any other suggestions for random objects that might be usefull post them here thanks :D

Screenshot:



file:
http://Popka3.dajoob.com/NKRandomObj.rar
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

DBR_ONIX

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Re:NK Random Objects
« Reply #1 on: 30 Jul 2005, 18:10:23 »
Looks nice ;D
Good for RPG mission makes.
O idea, maybe a bit to big a project, but, some enterable buildings, like a little food shop/convinence store, a bank, a small hostipal etc etc.
Most of it would involve a stardard empty building with a door, then make shelves, copy/paste them, copy/paste objects on them. If you texture these objects before you place them, it shouldn't be too much work once you have the objects.
Would me amazing if you did it. Sort of like the AGS_City Pack, but enterable ;D
- Ben

Offline bedges

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Re:NK Random Objects
« Reply #2 on: 30 Jul 2005, 22:21:23 »
food. i've seen the military tents addon, and the bowls/plates look like some grunt's wiped them with a dirty teatowel. how about some plates of what looks like real food. milk cartons, cereal packets, all easy to create (boxes), the tricky bit would be coming up with a non-copyright infringing name.

"chunder - o's" would be a good start ;)

Offline Ding

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Re:NK Random Objects
« Reply #3 on: 30 Jul 2005, 23:23:03 »
thats a good idea bedges :), would require some heavy texture editing i think though, i may give it a go.

and about the buildings, i could do buildings but i dont want the pbo file to be too big, the more open buildings are the bigger theyre pbo's are, so maybe in a seperate addon.
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

Offline Morglor9

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Re:NK Random Objects
« Reply #4 on: 02 Aug 2005, 22:14:35 »
perhaps the open buildings don't need to be entirely open, like the government thing that came with Resistance. For instance, if u made a hospital, it would only be necessary to enter the ER, lobby and a couple of rooms.
Cymbaline

marcus3

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Re:NK Random Objects
« Reply #5 on: 16 Oct 2005, 01:41:51 »
Very nice! :cool:  8)

Offline Ding

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Re:NK Random Objects
« Reply #6 on: 19 Oct 2005, 22:16:47 »
thanks, forgot i had posted this :D

back in July :)

i'll leave the link working, that is unless my FTP breaks and everything gets wiped  :( which has only happend 3 times so far.
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

marcus3

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Re:NK Random Objects
« Reply #7 on: 31 Oct 2005, 16:48:03 »
umm,  when i click the link it take's me to some trange fourm, so i need this link to work because it's to a mission i am going to post, so PLEASE! fix it
please :'( :'(

marcus3

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Re:NK Random Objects
« Reply #8 on: 03 Nov 2005, 05:12:10 »
no, i am not kidding, please!

Offline Ding

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Re:NK Random Objects
« Reply #9 on: 04 Dec 2005, 14:43:29 »
Sorry it should be back up in the next couple of days, my host was having some problems.
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

marcus3

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Re:NK Random Objects
« Reply #10 on: 06 Dec 2005, 03:52:46 »
thanks mate, get it hosted, here, or ofp.info
 ;D 8)

Offline Ding

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Re:NK Random Objects
« Reply #11 on: 09 Dec 2005, 22:48:31 »
ahh good my ftp seems to be working again :D, the link is now working aswell as the picture
"If I remain lost and die on a cross, atleast I wasn't born in a manger"