another problem after editing my custom death script to show the players optics for a few seconfs at the begining it all works fine until i create a camera and tell it to target the dead player istead of targeting the player it goes halfway into the sea but still carries n with the script like changes FOV and changes height and so on.
ive posted the first half of the script below \/
killer = _this select 1
enableradio false
0 FadeSound 0.5
0 FadeMusic 1
PlayMusic "RTrack1A"
SetAccTime 0.35
~0.035
TitleCut ["","WHITE IN",0.50]
killer switchcamera "gunner"
~2
EnableEndDialog
~1
TitleCut ["","WHITE IN",1]
_camera = "camera" CamCreate [0,0,0]
_camera CameraEffect ["INTERNAL","FRONT"]
_camera setpos getpos (vehicle _player)
_camera CamSetTarget (vehicle _player)
_camera CamSetRelPos [+8,+5,+5]
_camera CamSetFov 0.250
_camera CamCommit 0
~1
0.5 FadeMusic 0.5
~0.5
_camera CamSetTarget (vehicle _player)
_camera CamSetRelPos [+10,+10,+10]
_camera CamSetFov 0.250
_camera CamCommit 0
~1
_camera CamSetTarget (vehicle _player)
_camera CamSetRelPos [+2,+3,+0.5]
_camera CamSetFov 0.250
_camera CamCommit 0.500
~1.5
Any reasons why its going into the sea have i missed a line out about the camera or something ?