OFP1.96, Vetmode, Bench 5695, no super ai
Readme:
Good, all urls I tested worked
Overview:
messy. This mission deserves a picture because of the stunning effect and surprise when 1st played. With a suitable pic, it would require no further commnet for replay value.
If the text remains as is, it needs to be separated into single line paragraphs to fill the page.
Version number and author advertising are missing.
Briefing:
Plan:
Lovely. My kind of briefing. Terse, to the point, gives nothing away.
Notes:
Very good, formatted with poor paras (I *know* this is a pig to do)
Personally, I prefer personal notes and don't like war situations in there instead. I would prefer a details... link on 1st page of plan for the stuff written here.
I would change notes to be notes as in
"Jesus, five minute warning, no good info, no time to prepare, we just have to jump."
along those lines.
Be that as it may, this 'other' style also works perfectly fine.
Minor niggle.
choice of helicopter OR hmmv is not obvious at last page.
gear and selection;
yes, and yes, Nothing stupid, nothing over the top, no 500 of anything, all personal choice stuff. Lovely.
Group:
the fact that they are listed at all is a good thing (tm). This is no time for rookies, nor 'recruits'. It's not the kind of mission you can mix and match. The group tab reflects that.
Map:
the lack of noise on the map is well done. It's a concentrated area, and yet, it remains clear, distinct, what *might* happen.
Version:
I have read comments on reviewed missions where versioning the title is frowned on. It might be a better(tm) idea to leave it as dustbowl and put the number on the overview bottom left or right. That info is vital, but I tend to agree with review opinion on that point.
I have noted the care taken in spacing out the titleword.
Mission:
Man am I looking forward to this.....
SemiIntro:
If ANYONE wants to know how to do this, look no further. It has
theme,
visual content
information content
atmosphere.
I adore this intro.
Bad niggle:
please try and hit us all with NVG. 3/4s of the spectacle is missing unti we 'get it'.
this is the best afghan mission that will ever be made. Period.
Niggle:
"get to your positions" etc is coming from afghan/arab nasties. Change this to farsi? Russkie at a stretch?
Battle Music:
there is none, and I absolutely and utterlt detest it whenever it is introduced. However, your music choice is ambient, not battle stuff. It actually blends with the wind and gives impression of the wind, singing. Give me an option to turn it back ON!!!!
more "eat lead commie scum"
absolutely NOT ON. Get rid of it if that is the best that can be done. This MUST be removed.
Too awe struck to report accurately who did what to who. Basics are
whacked from south as we near buildings west. Whacked from west, whacked from north as we get into 1st building line.
Smacked hard by nasties in at least two campfires, another firefight in garage area.
shot leader through window, great msg, not sure if savegame here.
blasted way up to pilot, pilot killed, great msg, preferred to retry. Got him healed, stood up and armed. If i'm stupid enough not to stand him up etc, let me remain stupid.
Great visual of truck wreck.
savegame kicks in, great.
another savegame at chopper, great, and a bastard to find the chopper, if your <ahem> busy saving your arse.
decided to split game into 3 parts
1) chose chopper
holy #@#@(&$@. Whacked from south, lose a few, chopper lands, mad scramble, takes off, rpg zips past my ear, we leave in a pool of blood, music cuts in, scenes cut in, oh man, unbelievably good. My left ear ringing from the rpg fly by.
bug:
"hmmvs returning to base" and a cutscene thereof.
"hmmvs are returning from STANDBY" and a cutscene thereof
BUG
hmmvs crash into each other in cutscene.
few more visuals that I sadly have to skip to get back to my retry.
2) chose hmmvs
on their way. GIVE THEM COVER !!!! (you clever bugger, author)
I lose or lost two of my people. It may have been before savegame, not sure. My squad are twitchy as hell about the south. Nearly all of us are wounded (great). I heal and reorganise while waiting.
BUGish
no lights for hmmv
No sign of enemy at any point. I *know* they're at the chopper, and I aint going back there. This is fine.
Single squad of 4 on drive back, having experienced them when they are in strength, am relieved. Drove over two of them and kept going (which is what you wanted me to do, keep running). BUT, put several patrols in road on way home, even a road block, possibly lose the rpg's. I realise there's chorepgrphay issues with hmmv coming in the 1st place, waypoint them into the road after hmmv's are loaded with me.
OR, just as good, probably better, let the rescue hmmv's run the gauntlet, If one gets swiped turn them back and tell me by radio, I have to use my feet (prevent chopper at this time)
cutscene comes in and I sadly have to hit retry again for option3,
3) walked
Nope, mission ended, damnit
Ok, all brilliant, all marvellous. I haven't tested all the what if's (order chopper and walk, order both and use one) and don't need to, am off to enjoy myself with headphones on.
This mission works at many levels, there's plenty you could add and there's nothing you need to add. I do think, because of the final long run home that you should introduce something separate and something dramatic half way there, but, the mission is fine as is for me, a total ball tearer that I just love to bits.
You MUST remove the american voiceovers. If you doubt, contrast this rubbish with the arabic ambient music.