Once upon a time i've been working on a sniper/infantry combi
mission for multiplayer (CWC era 2001), which was comming
along very well, but never got released due to appearance
of OFP resistance and increase of editing skills, which forced
me to work on a couple of other missions.
This mission was located in the southeast of everon (there
where those two static artellery guns are placed on a plateau
north of the second village NW from Saint Pierre).
There i made a US base which was goin to become evacuated
due to russian advance and minimum US chances to stand
the fight against those russian in that area.
An AI Specops team had to prepare this base with explosives
to setup a nice welcome for the russian forces on their arrival.
A two men Sniper team was ordered to secure them from a hill
south of this base, covering an angle of 130 degrees from
NW to E.
While Specops did their job down in the base, i had some
small russian 2 men teams, which tried to eliminate those
Specops, or whatever else they found in that base.
These russian teams came up everytime you played that mission in random order, so that you did never know before,
where the next enemy will come from.
- this required really good teamwork for the two player sniper
team, as the area to cover was to huge to be observed by
only one of them (testing over testing with my squad mates
was lot of fun and exciting experience there).
Just to complete the base situation i'll tell ya the objective
of the other 8 man player controlled team, but it's not so important for the sniper thingy.
An 8 men infantry squad (as i said all player controlled), was
placed on the southern side of the same hill, where the sniper
team was, to secure A) the sniper team's rear, and B) to delay
russian pre-advance from the south.
This included taking out some BMP's - some russian infantry groups - russian artellery attacks.
This 8 men infantry group started first at the southern bottom
of the hill, and after a while they had to draw back to defense
line 2 (at the southern top of the same hill).
After succesful completion of their Specop's work, bothe teams,
the Sniper and the infantry group, had to rendevouz over there
at the base, for extraction.
I even managed the timing between snipers and infantry group
very well, so that none of the players ever got bored in this
map.
Well, for single player you could now let all become AI controlled and let the sniper-job be done by the player.
Just a thought
btw - after writing the summary of this unfinished mission
i feel really sad, never having released it
~S~ CD