anything that stops you fiddling with Red Tide is a good thing(tm)
Lol, ok, I have decided to submit Red Tide to the missions depot. The changes in the release version are as follows:
1: I have added a script that, when the number of base defenders are less than 5, tells them to move to the flagpole. Hopefully this will stop the last loon bug.
2: I have found a strange error in OFP. Several times when I attempted to destroy the M2 Machine gun with a rocket, the rocket would explode several meters to the side of the M2. I found out the following:
When the gunner is MoveInDriver'd to the gun, the rocket explodes at the point the gunner was moveindriver'd from, or from his position in the squad, whether his special was set to "none" or "in formation", repectively. To fix this I set his special to "none" and set him over the gun in the mission editor. I then checked the guns in the towns and made sure they were all correct. I don't know if this is a common error or something wrong with my PC. But whatever it was, it is fixed.
Thanks to all those who beta-tested Red Tide!
-Student Pilot
@Beta Testers:
If I have not mentioned you in the readme, please accept my sincerest apologies and send me a message so I can add your name in.
Edit:
This mission has been reviewed and is available, with required addons, from the Missions Depot.