Smack
always edit your first entry.
OFP 1.96 pristine, bench 5895, no super aiReadme: none
Intro: none
Overview:Nicely presented and a TERRIBLE picture. Do this again with sky as background.
Briefing load:Boring old "get ready". Change it to something interesting.
Briefing:A bit ordinary but nicely presented.
Notes:nice
Gear selection.Black ops require binocs. Always.
Group:Good but a little ho-hum all being experts, Not necessary and certainly not interesting.
Mission:intro:Brilliant, absolute 100% brilliant.
A player will forgive you many sins after this.
Map:You are confusing your excellent attention to detail providing tents, mash, trucks through the entire journey, and, it is a journey, with map details about arming here, getting there, ammo dumps here here and here, remove some of the ammo dumps, and drop the noise level off the map. A player *enjoys' discovering these items. Not being led by the hand the way you have done.
The mission is FUN with a large capital F. The mission alone is an 8 rating. Easily.
The loons in so far as I could determine (see why below) were savage. Lovely stuff.
Since I've played before, I decided to 'hell with this' and just raced for the tanks. We took out pretty much all that moved.
Niggle: I dont think it 'correct' that becuase I drop a sentry, the alarm goes off.
Niggle: am not happy about the lack of visual with your booby traps, these should be claymores to give me a chance.
Most of my squad dead by booby traps but #4,5 and myself get in a tank, 5 fdies by booby before he gets there.
Very few crew made it alive. Only one tank twitching. It goes up and I take out remaining empties (2). There's a lone crew trying to get in one, but, hee hee.
I splatter a few roamning loons but basically not interested in them, if they've got laws, i'd whack em.
drive up to capital city and THEN the fun starts. My god this was good stuff. I rarely, if ever, enjoy tanks. But, the chemistry is 'right' here. There's a squillion loons being bloody unpleasant. The buggers are swiping at me, left, then right, centre, right again, and so-on. I wont tell you the quantity of cheatsaves I used, that, is a beta testers discretion
Ultimately I get it right, I stay out of town and circle it. Blapping anyhting in a sideswipe. Eventually get into town outskirts sufficiently to pick off shilkas. Enemy AT and Enemy RPG is BRILLIANT.
At one point an AT got me, before I die, because the tank was destoyed, i get an 'objective' complete. Fell off my chair laughing.
I have no Machine gun left, am down to maybe 7 HEAT, and ignore remaining loons at north of city, other than to swipe anything that has a big bad pokey thing that could cause me damage.
drive up to other twon, sensibly marked as just ? on map (very well done there author)
Luckily smack the buggers as they move west into town centre, sheer b*lls on my part that I got the rpg'ers. Lovely, Lovely stuff, thouroughly enjoyed mysefl here, and THAT IS what mission making is about isn't it?
Swap positions and drive to chopper, 4 is a hopeless navigator, he's wounded, tank is badly scratched and I blow it up after I get 4 on board
chopper gets us out of there, a VERY NICE, NVG visual of mission complete.
Overall.Others, self included, will and have, rave about that paradrop. But for me, using that tank was the bestest best. You will never, not ever, get me to be a black op in this mission. Not never ever.
A total waste of time providing any ammo boxes anywhere, completely un-necessary, black op, or tanky tank.
An annoying booby that I wish you'd visually fix up.
Briefing is poor. Just doesn't grab you.
Rating.Oh, definitely 8 and bordering on a 9, tank and pardrop combined, but right now, only a 6 because of the poor bits mentioned and the lack of an intro.