Even if it's a beta, it should have even some sort of a overview and briefing. It makes it difficult to test if you don't know what you should do and you have to alt-tab to windows to see what were the objectives. I started this not looking at your post and was really surprised by the beginning. Always include overview and briefing to your beta missions.
No intro. Why can't I select my weapons? I would have wanted a LAW for some of my loons. Add a gear selection, when you do the briefing. Well, well. The mission. I moved on and get to the T72s. A large bunch of crew guys are walking around, not very realistically. There's another bunch of soldiers a bit farther. Me and boys killed the crew soldiers, lost three of my own in the firefight. Why didn't the crew try to board the tanks? They just ran around and shot every once in a while. Got into one of the T72s. Killed the another bunch of bad guys from it, and ordered 5 to board my tank, too. Shot other three T72s with sabots.
Moved on and came to Lipany. First time I killed most of the soldiers and the Shilkas, but got nailed by AT guys. I have to say that the defense isn't well organized - there's just squads running around the town.
Second try. I shot the Shilkas from distance and drove away. Okay, guess I'll have to destroy my transport, too. I took a look on the map and decided to first drive to the evac point. I got near to it, and disembarked. I was just about to plant satchels, but a weird, editor-driven cutscene interrupted me. Didn't get the idea on that.
Well, I thought it was the mission end, but it wasn't. I planted two satchels and blew the tank up. A radio message - get to the evac chopper. Was the chopper waiting there from the beginning? How did it get there - there were Shilkas nearby, if I remember correct? I think it should arrive after I've completed the objectives.
Well, boarded the chopper and got another editor-driven cutscene. Mission end. No outro or debriefing.
Feedback, suggestions etc. Make the T72 base more realistic. Make the unit behaviour more realistic. Make it harder. Lipany's defense should be started from the scratch again - it's very unrealistic just having squads walking and running around. And the briefing should give me very much information, considering what kind of mission this is. Give me gear selection (binoculars, LAWs...) The chopper shouldn't be there from the beginning. The idea of the mission is quite good, but there's a lot to improve in the mission.
Edit; Just forgot something: The altitude meter was nice.