I wanted to add something here, I had to dig to find this older post you made that, when I read it I knew what to say in return but never did, so heres nothing.
I thought the mission was quite good when I put it on here - I am now a bit embarrassed about crappy a lot of it is. Scripts working in the wrong order, people dieing for no reason (I am beginning to think that Malden is haunted), loons not turning up at the end etc.
Honestly I dont think even the beta version is really that bad, actually think its quite good. And although there are bugs and mistakes to fix, thats what beta testing is about.
Seems actually aot of the stuff suggested and whatnot are not solutions to actual problems. I think that with a more 'normal' smaller style mission some suggestions would come up, and that would be it. In this case I think alot of people (inluding myself) have been very impressed with your mission and therefore cant help but see the potential of the mission in many various ways. I mean, you have the backbone of the mission pretty much done, which is always the hard part. The skies are the limit as to how immersive and real you decide to make it from there, I understand time is a huge factor. This all coming from someone who spent three years working on my WWIII mod for Ghost Recon. I found myself often in similiar scenarios where I had completed the primary goals of making a particular mission and after spending so much time just getting there I felt like I was finally done. Only after testing the missions through and through did I realize there was much more I could add to make the missions more immersive and realistic, and it was annoying because it meant more time too, but nonetheless ended up spending sometimes large amounts of extra time to really be content with the final product.
So anyhow, I hope you take your time and whenever you get the thing the way you want it I will be there to play it, regardless of how long. Id be happy to test run any versions along the way for ya too
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Pibb