Thanks for the testin there Planck!
I was able to kill some res guys from a distance though with out 'grudge' setting in, however this of course affects the
Ok, most of the 'town areas' that encompass a radius around towns are only for testing purposes, therefore they are much smaller radius's than what should be used(look to map for markers around towns that show town raduis's), and therefore ya, u can kill an res from a distance in those towns and the 'grudge' wont activate, normal radius's around towns are put there too in the distant towns, that should cover any distance sighting of the res in the towns
So radius's are easily changed to liking thro the gamelogic init entry (described in readme) Normal 'town area' radius's will be somewhere around 500 and above depending on sourounding terrain that may hinder or improve distance viewing of the town itself.
I also managed to enter all towns and have every res guy killed without affecting my rating in 2 ways.......cheating of course .
First way was to just run them over with the hummer.
Second way was to get my trusty AI buddy to shoot them for me.
Quite the thorough testing u did!
Yes, as an example my mission that incorporates this script function will have 'no drive' zones in the towns to avoid players doing what you did Planck, of course failure to comply with no drive zones would result in....grudge status with that town
So anyhow, if not this solution then some solution will have to be found by users of this script to remove the possibility of players runnin over townies and gettin no 'town grudge' for that town.
And yes, the AI probelms, another cheat to be dealt with, a good few ways to deal with this, but in the end it will be up to the user of this script to come up with a way to stop this, muchly depending on what exactly their mission is designed to do and therefore what method would be most ideal.
In my mission there are a few Ideas for dealing with this cheat, and my decision will be made when the time comes to confront it.
Do understand the guys that are in the towns have to be FREINDLY, therfore in all essence the town was already at least nuetral, therefore any non-compliance of restrictions put on players for those towns would be considered acts of agression, and hence the consequences. ;D
Pibb
btw - thanks again Planck for the thorough testing, your description of such has reminded me that I need to include the possible cheats and their need to be addressed in the final readme