First of all, i would like to apologize for my bad english. It's not my fault :-\
My idea would be a long mission, in fact a mini-campaign of 3 to 5 missions inside, axed around a single op, field or urban. The objective would be a town or a base, occupied by 2 enemy companies (300 mens, counting infantry and armor).
In war, before beginning an op, first of all the future staging area must be inspected, usually by SF, or FO (Forward Observers), such as artillery FO. They must sneak into enemy territory in order to inspect the access, that could be used for enemy reinforcements or as evac routes.
That would be mission number 1.
The player would be a SF operator.
Mission number 2 would the prepping of the assault. But for the fun of the mission, let's say artillery prepping can not be requested because of... er... Ammo shortage ( :wow:)! So, choppers will be sent in, a bunch of Cobras, assisting an Apache. Their task would be to weaken the enemy's armored units.
The player would be a chopper pilot.
Then, cutscene. During the prepping, infantry would be brought into position (let's say 200-300 meters from the staging area) by trucks. I wuz thinking of a small company, composed by/of (:-\) 3-4 platoons (that is 120 men, subdivised into 3 platoons, with 4 squads of 10 men each). Is that too many infantry-men?
Then, still during the cutscene, the light armored units would get into position, and everybody would wait for the go-code (intense music, internal voices of grunts praying, some of them trying to crack jokes [noticed the trying?
], blablabla). And suddenly, GO CODE! Fade to white...
Beginning of mission 3. Standard assault, infantry runs towards the objective, while armor does the same, but rolling.
The player would be an infantry-man, maybe a squad-leader, or a grenadier.
Objective accomplished: the area is secured.
Mission 4. The main nato assault force is pulled out, while reinforcements are brougth in, in order to hold the area, and repel any counter-attacks. But, guess what? Counter-attack ;D. There, if u have any ideas???
.... The player would here be a leader of a armored unit, or maybe an light artillery unit leader... Why not?
And, final cutscene! Each character of this mini-campaign would be seen, while on duty (the SF operator longing to go back in action, the chopper pilot repairing his bird, the squad-leader/grenadier taking a rest, the armored commander/artillery unit leader patrolling/rearming his gun....), then credits :cheers:!
I tried to be as accurate as possible, talking about the number of units needed. My only experience of such large-scale combats are real-life reports...
So, if anybody has any idea, suggestions (of where? who? if it's good? what could be better? what should be left apart?....), please, be my guest