Thanks for that - Orava !
Actually, the Napoleonic pack comes as only one or two addons (I think), which contain all of the new units, weapons etc. The big problem is not the addons required - it's the scripting. :joystick:
This actually isn't THAT bad a problem as I now have most of what I need in one form or another. For the past 6 months or so I have been working on a number of AI seek and destroy scripts.
One such script send the bad guys directly onto the position of the nearest enemy unless it has taken too manay casualties. Combined with a group respawn script it makes for a wicked running battle - charge, gunfire, massive casualties, one side retreats and reforms, charge again and so on endlessly.
It's great to watch, especially as a civilian !
What I wanted to do was have the players running up the valley in a group of (say) 12 riflemen, with respawn set to "Group". Have about 3-4 pursuing Afghan tribesmen groups mostly armed with swords and clubs (strokefist/strokerifle), with one or two lousy shots armed with muskets just to keep you on your toes.
As you run you will keep setting off triggers that will bring in more groups on to your flanks. You CAN stop and fight and try to either slow them down or break through, but the odds will be against you. And if you keep running, pretty soon you will end up at the aforementioned hill fort, surrounded on all sides. If you can survive (say) one hour then the cavalry will arrive and save the day. Ta da ! ;D
As I said, the scripting is mostly worked out, the hard part will be tweaking the arrival times, group sizes etc to make it a balanced fight.
As a project it IS in the works !
Cheers
Roni