Try barbwire instead of "rautalanka"
Here's how I'm doing it in one of my missions.
server.sqs gets executed by the action and client.sqs is activated on mission start from init.sqs
in server.sqs
_unit = _this select 1
comlinkfixer = _unit
comlink2 removeaction comlink2action
comlink2var = true
publicvariable "comlink2var"
publicvariable "comlinkfixer"
_unit playmove "combattomedic"
~3
_unit playmove "combattomedic"
~3
_unit playmove "combattomedic"
~3
_unit playmove "combattomedic"
~3
_unit playmove "combattomedic"
exit
in client.sqs
#pre
?comlink2var: goto "start"
~5
goto "pre"
#start
comlink2 say "staticE"
~7
comlink2 say "alterE"
~4
comlink2 say "noise"
~6
comlinkfixer sidechat "This can't be done. It's all fried up and the volcano is interfearing with the signal"
exit
So what happens in the above is that when the server.sqs script is activated on the persons computer who did the action, it sends a signal to the other script running on all machines, to continue from a check loop.
There's much information about this in some previous posts. Try a search with keywords client, action, server, publicvariable and those sorts of words. And lykkyä tykö