the rangers will be at base and call in the helicopter using snypirs air script
version three, the helicopter will move them over the area. they will either fastrope or get out.
they will then march to the crash site. once they reach the crash site the objective will go off.
there will be some enemy there. once they spot the enemy the map will be updated that they should
kill them to achieve an objective. they will kill the enemy and get an objective achieved. once
the enemy is all dead a song will play saying, "we gotta find the pilot and crew and blow up this
wreckage" and words will appear reading, "blow up the wreckage then activate your homing beacon".
then they will blow up the crash site to get an objective achieved and activate their homing beacon.
the beacon will lead them to an enemy camp. there will be no way in and they will have to bomb
their way inside. the whole area will be fenced off. once inside there will be another firefight
to rescue the crew. once they have the crew (hostage script) they will call in the chopper and fly
to a new base.
heres some ideas from my wanzer campaign:
First mission(Deltas): Combat Search and Rescue Team(Littlebirds and Deltas) is assigned to go deep into enemy territory to rescue a downed Blackhawk pilot and search the wreckage to destroy anything left over. "We got one and it's still alive! Come on! Grab some AT's, mines, satchels, whatever. We have a downed pilot who says he's looking straight at it." They get to the site and see that there's the badly damaged aircraft and there's a badly damaged wanzur and one guy says, "Look at that.". They have to defeat the wanzur and rescue the pilot out. The noise attracts a small russian force(two tanks) that rushes to the scene to engage the team. Once they get everyone on board they are to evacuate to a base neaby so as not to risk getting shot down heading back. (Once they get back on ground, the pilot tells them that he was ambushed by the Wanzur while on mission. He collided his blackhawk into the Wanzur before bailing out. He also mentions that his gunner was killed in the ambush and that noone else was on board. He was dropping off some Marines.) The ARMY has deployed onto the island and set up camp on the Western end of the island that has already been reclaimed.
Second Mission(Marines): Recon. (Nail and follow an enemy convoy of Wanzer's crossing a bridge on Trinity.) If security is present bury any bodies after you eliminate them so as not to throw off the convoy. Plan: You will be flown deep into the hostile area of Trinity behind the lines for a few days to take part in recon missions before the main force sets foot on the island. You are to set up a surveillance patrol around things such as bridges and main roads leading to designated hot zones. If you do hear a Wanzer convoy in the distance coming towards you you are to set up an ambush using satchels or mines to minimize the convoy's numbers, seperating one half from the other. Once finished we'll have you rendeszvous at an egress point immediately and send in Commanches to give you cover fire. Notes: No aircraft have been flying over the area due to the unknown nature of the Wanzer's air to air weapons systems and unknown position of enemy emplacements. Story: (sidenote: look into surveilling a wanzur camp seeing its capabilities during its training. Perhaps using global chat to act as a surveillance mic transmission between BLOOD WING officers going over the Wanzers performance abilities.)
Third Mission(Deltas): The recon mission done by the Marine Force Recon recently indicated a hostile airbase has some Wanzurs on board cargo planes ready to ship out. If we sieze this airport good and maintain it nothing flies off this island. Your mission will be to raid an enemy held airport and hijack a plane holding mechs onboard. The culmination of your training and skill will be proven today. Clear the airbase, then have the pilot steal the plane with the mecha onboard and fly it to our airbase so we can get a look at it.
Fourth Mission(Rangers): Stand guard around our airbase to protect against any counter-attack that may take place while we research the technology behind the Wanzur.
Fifth Mission(Pilot): Our Marine boys still behind enemy lines have taken on the task of locating enemy Wanzurs until a flight is ready to get them. They've done well. F/A 18 hornet strike against enemy Wanzers in the hostile area of Trinity. Plan: The Wanzers armor is very strong. To ensure that pilots come home F/A 18 attack bombers will be flown in to nail any Wanzers in the northeastern area to clear the way for the front lines to move in and occupy a base nearby. We need this base to keep the enemy mecha pinned down to one area. If they spread out we could be in for some serious trouble.
Sixth Mission(Pilot): The Wanzers put up a good fight against those Hornets and now the Marine Force Recon unit is somewhere behind enemy lines waiting to come home. With most of the Wanzers down they should have made it to the egress point easily but it will be very difficult to tell for sure. Escort a blackhawk to the rendesvous point in your Commanches and wait there until the Marines get on board then get them all home.
Mission Idea: Detachment Delta Rescue
objectives: rescue a captured officer, destroy enemy intelligence room
They start off at the base (barracks addon) mustering up equipment for a recon mission from the crates. A helicopter convoy comes and lands just outside and they get in. They're brought to a drop zone (a clearing) and the convoy pulls out. They get out and start moving into a forest towards the objective on foot for a long journey. They go to rescue a fellow soldier who's been captured with important information on him. Along the way they see an enemy convoy of soldiers, and a tank moving slowly somewhere. They're guns are loud. Things come in their path that are hard to get around. At times, an enemy helicopter may even unload troops. Once there, they find out that the guy isn't at the camp after engaging the troops. They raid the intel room for clues as to where he will be taken. One of their objectives is to bomb the intelligence building at the enemy camp, so they do that and once they do, the entire base erupts into flames. They need to escape before reinforcements arrive. It'll be set up so that once the base is under attack, a truck will come to evacuate and the enemy will have a board waypoint to get inside of it. They learn that hes on the move and they go to rescue him from the vehicle. They have air support of one F18 air to ground fighter armed with mavericks. The island is going to have a forest. Once the base is blown up, the fire will be in the surrounding trees, all through the area. It's going to look like a huge blast zone using the CAT effects pack, even when the tank blows up. Maybe I'll have cinematic music for the explosion and escape choppers for the bad guys for when the Deltas attack. Maybe it'll be a huge attack. Lag might be a problem. I see it happening like, your riding on a helicopter to the attack point, you get dropped off nearby in several choppers, like two squads, then the tanks are moving in ahead of you all as defence. You land behind the tanks. Evac trucks are moving in to help the enemy. Your squad is assigned to move in, get out the prisoner, then blow up the intelligence building. The enemy base has to be near a forest for the soldiers to sneak up to.
Situation: "We lost contact with a 5 man squad from Delta Detachment on assignment to check up on a base that lost contact with command suddenly."
"We start off at the base mustering stuff from the crates. Helicopters will insert us and help us escape. Proceed from the lz to the enemy base, rescue the man, plant the bomb, then evacuate."
Notes: "Kolgujev. I understand the place but I'd never move here. There are enforcements on what you can buy and what you can't just to improve the Russian economy."
The resistance calls you and tells you Rangers theres a fire near the armory and they need assistance. The base will be on fire and its up to your detachment to take upon a special operation to see what's going on there. So you head over there to rescue anyone and find out its a Resistance intelligence base. It's also on fire. You are tasked with retrieving a floppy disk before the whole place goes up. You meet light enemy forces. Time limited.