Hmm.
BIS were obviously only thinking of the 1985 campaign when they created their fixed-wing plane AI...
This is so basic it's probably going to insult you but: have you tried the "stop" command? it works on somethings, but not others.
Or you could set an eventHandler to check if the engine is on, and turn it off.
Or you could remove all the fuel...
;D
Actually, it wouldn't matter too much, as long as the plane was an AI who was not in the player's group (otherwise he would report 'out of fuel'). And as long as there are no fuel trucks on the map (or he would call 'need fuel!').
Or you could shoot the pilot every time he moves and hope that the AI eventually develops an aversion to automatically taxing south... ;D
OK, I'll shut up now...
Does this only happen if you put it on the main runway? what happens if you put it on the second runway on Malden/ Nogova? Or on a flat part of Kolgujev?
What about placing it on the top of a carrier?
If it only happens on the main runway, it doesn't matter as the planes can take off from there without our help...
their engines don't increase revs when you use SetVelocity.
Noticed that. Look at the carrier takeoff script for the HMS Hermes BETA - it has the same problem. I think we can live with it.
What about landing? That's going to be the difficult part.
-Psy|W