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Author Topic: The Partisan: Persistant Campaign  (Read 630 times)

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McHale

  • Guest
The Partisan: Persistant Campaign
« on: 07 Mar 2004, 00:24:42 »
I thought I'd give you all a run down of a persistant campaign I've been working on for over a year now. It is for OFP: Resistance and is nearing completion.

General plot:

You're a resistance leader fighting against the soviet occupation of Malden.

Features:

- Randomly generated missions, enemies and objectives. Including enemy counter attacks with tanks, aircraft or infantry - depending on how badly you've pissed the soviets off.

- Mission types which include: hostage rescues, patrols, assualts on enemy assets and more.

- Captured weapons and vehicles which remain in your stockpile for future  missions.

- Random enemy reenforcements.

- Random new recruits for you to lead.

- Random civilian and enemy vehicles placed logically in every town.

- Intelligent enemies: If you are spotted by a soviet patrol, they will radio your position to any pursuing units.

- Ammo crates filled with random equipment for you to steal.

- Random and dynamic weather.

- Missions occuring at any time in the morning, afternoon or evening.

- Simulated base camp, which moves around the island as the campaign progresses.


Comments!
« Last Edit: 07 Mar 2004, 00:33:17 by McHale »

Homefry31464

  • Guest
Re:The Partisan: Persistant Campaign
« Reply #1 on: 07 Mar 2004, 01:13:09 »
This should probably be moved to the mission idea's thread.  AND, give more details to the plot, etc.

McHale

  • Guest
Re:The Partisan: Persistant Campaign
« Reply #2 on: 07 Mar 2004, 02:25:37 »
Its not an idea or a mission.  ;)

Homefry31464

  • Guest
Re:The Partisan: Persistant Campaign
« Reply #3 on: 07 Mar 2004, 02:58:20 »
Nor is it an addon.  ;)

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Suggest and converse on various concepts for Missions & Campaigns... Rattle your brains and get those Gray Cells moving..