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Author Topic: Multiplayer and saving games  (Read 845 times)

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Offline The_Mark

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Multiplayer and saving games
« on: 27 Feb 2004, 14:10:34 »
Is it possible to load a multiplayer game by using the .fps-files created by the saveGame function?

As far as i can think of, it would probably require decoding the .fps and creating a new mission based on it.. And that wouldn't be so handy, would it?
Silent enim leges inter arma.